Friday, January 9, 2009

How articulatory phonetics can help you!

Articulatory phonetics deals with how the human vocal tract creates sounds.

Knowing the principles of how the vocal tract works can help science fiction and fantasy writers to create languages that follow naturalistic patterns of pronunciation, thus making created languages that seem more natural.

One of the key assumptions in the following discussion is that we're working with a species which, like humans, can perceive vibrations in the air (whether through ears and hearing or by other means like antennae). While this does restrict us somewhat, it still allows for a lot of possibilities.

Let me begin with a caveat before we begin our tour of the vocal tract. If you've never studied linguistics, this may appear complex - but it's not as bad as it seems. Just because there are a lot of variables you can change about a language doesn't mean you should go about trying to change them all.

Okay, so here we go:

1. Powered by the diaphragm, the lungs emit an airstream that can be shaped by other parts of the vocal tract. This is the power source for the sounds. Change this element, and you'll have a drastically different language, but one that will be a bear to transcribe into English!

2. The vocal cords can vibrate when the airstream passes by them. All vowels are "voiced" sounds, i.e. sounds with where the vocal cords vibrate. So are consonants like b, d, z, v, y, l, r, n, and m. In the case of an alien, it's important to know that this creature possesses something like vocal cords, or at least something able to create a consistent humming vibration, if you're going to use any voiced consonants in transcribing its language. Language sounds without this vibration are called "unvoiced." Whispering is entirely unvoiced.

3. The mouth is a resonating space for vibrating air. In human languages, the quality of vowels is altered when the tongue is used to alter the shape of the mouth space. The position of the tongue is described in two dimensions: height (high, mid, low) and front/back. Here are some examples of the position of English vowels.

[i] as in "feet"=high front [u] as in "hoot"= high back
[E] as in "bet"= mid front [o] as in "boat"= mid back
[ae] as in "hat"=low front

If you go into any beginning linguistics textbook, it's easy to find a graph of the mouth space and the vowels involved; you can also Google "vocal tract." Here, I'd prefer to talk about what to do with them. If you have an alien, try to think about the kind of resonating space it uses to create speech sounds - the length of its muzzle or other factors might change things significantly. You can also think about how it might change the shape of that resonating space (with tongue or other muscles), because this would affect its ability to pronounce human languages.

If you have a human or fantasy human, the problem is easier, but you can still think about how the language pattern might use vowels with different characteristics. Do your people generally avoid mid vowels? Avoid back vowels? Do they tend to pronounce vowels across a word with the same kind of mouth and tongue position (say, making all vowels in a single word high)? Do they generally keep their lips rounded or unrounded? There are lots of options here.

4. The air flow can be stopped or blocked in different ways by the tongue, teeth, and lips. When the air flow is blocked completely, that's called a stop (for example, p/t/k/b/d/g). When it's still flowing but partially obstructed, that can be called a liquid (l/r), an affricate (ch/ts) or a fricative (s/th/f/z/v). W and y are called glides. Consider the "tools" your creature or person has for altering air flow. Where will most of the obstructions occur? Far back in the mouth near the uvula, as with French R? In the front with the lips? At the alveolar ridge behind the teeth where we create sounds like t/d/s/z?

There's more I could talk about, but I don't want to go overboard...

In fact, you'd be surprised how few things you need to change to give an entirely different flavor to the alien words you use. Here is an example of a language that I recently created.

I had an alien with a long muzzle and tongue, so I decided that there were a lot of different kinds of "l" and "r" sounds in this language. In English I decided to use single "l" versus double "ll" and single "r" versus double "rr" to indicate these sounds, even though I didn't know exactly what they sounded like. I also decided to avoid all unvoiced consonants - mostly for the sake of argument, and for giving the language a distinctive "feel." That means plenty of m/n/d/g/b/v, etc., but no p/t/k/s/f.

To my mind, the biggest advantage of using principles of articulatory phonetics is this: if you use natural language patterns to guide your choices, the resulting created languages will seem less arbitrary and more convincing.

Thursday, January 8, 2009

How linguistics can help you!

As a lead-in to my language design workshop, I'm going to do a little sequence of "How ____ can help you!" pieces concerning various areas of linguistics. These aren't intended to be technical, or even introductory discussions of linguistics itself. I'm going to try to make them short, practical pieces which relate linguistics topics to the use of created languages in science fiction and fantasy. Certainly they will be useful for people who are digging into creating an entire language that penetrates an SF/F world. I hope they can also be helpful for those who are using minimal-penetration languages in SF/F - languages that consist mostly of names for people and places.

Here are some of the upcoming topics:

Articulatory phonetics, a.k.a. how to match sounds to an alien physiology
(I've discussed this a bit before, but I'll try to take it a bit further)

Morphology, a.k.a. how words are broken into smaller pieces of meaning

Syntax, a.k.a. how sentences are put together

Semantics, a.k.a. how meanings are structured

Pragmatics, a.k.a. how language implies more than it "means"; how people define insincerity vs. politeness

Sociolinguistics, a.k.a. how people use language for social purposes including drawing distinctions between social groups


FYI I seem to be having internet problems again, this time intermittent ones that make me go argh! but don't keep me off for entire days. I think this neighborhood must be cursed by the internet gods or something. Anyway, I'll try to address the problem and hope it doesn't get any worse.

Monday, January 5, 2009

Ideas for Languages: animal sounds

It can be hard to get ideas for alien or fantasy languages. Even with the four languages I know (and the sound systems of a few more) for ideas, I find myself running dry sometimes. And of course, the last thing you want is for your languages all to sound the same.

Here are a couple of ways to get around this:

One: use a sound system extremely close to an existing world language. The only pitfall here is that your designed language can get a little too close to the language model and people can tell what you're up to. This may not be a problem (many people don't care).

Two: design your sound inventory based on the physiology of your aliens (caterpillar aliens, octopus aliens, cat aliens, etc.) If you've got aliens with a really unusual physiology, this can be fun (if at times difficult to write out using the English writing system).

Sound system itself isn't everything, though. Two languages can have very similar sound systems, but the way the sounds pattern may be entirely different. Japanese and Spanish, for example, are very similar in their sound inventory, but I hardly have to explain that they sound like they come from opposite sides of the planet. They do.

So here's another idea. Listen to animal sounds.

Use the obvious ones, sure, like barking for dogs or meowing for cats. But then take it further. What are the little sounds these animals make? Whining, gurgling, howling, purring, half-meowing, etc. Do they make them repetitively? Try to take these additional sounds and turn them into speech patterns.

Here's an example:

A cat who says "meow" may also say "mrrk" or "meeg", or "mrk-mrk" depending on context. I could imagine that someone who says meow a lot would be fond of diphthongs, so I could say maybe this language doesn't have the lax/short vowels, but only long vowels and diphthongs of all kinds. ow, ai, oi, and push it further. Maybe the length of the vowels would be significant, like a distinction between "meow" and "meeow" or "meoow." Maybe this would be a language where repeating a word indicates a mood of excitement or eagerness.

If I can do this with cat sounds, which are incredibly familiar, imagine what can be done with other animal sounds. There's a ton of stuff out there on the web. Look for monkey sounds, bird sounds, whale sounds, elephant sounds, ground squirrel sounds, anything you like. If you can actually find a recording of it, instead of just imagining it, the task will become even easier and more fun.

Because I'm planning a language design workshop to open on February 1, I thought I'd do a few language-related posts during the month of January. As with the worldbuilding workshop, this one will begin with me asking for submissions, so if you're interested it can't hurt to start thinking now. And listening...