Thursday, February 5, 2009

A magazine I have loved...

I'm not generally one to subscribe to causes as such, but I was very sad recently to hear that Realms of Fantasy magazine was going out of business. I always loved the art, usually loved the stories - it was worth me having a subscription, which I can't say for most magazines (the only other one I currently subscribe to is Analog).

It appears some supporters of the magazine have started a group called "Save Realms of Fantasy." If any of my TalkToYoUniverse readers have read and enjoyed this magazine, and would like to see it continue, you might look into joining the group. You can Google it easily; their Facebook page is at this link.

I really hope the voices of enthusiasm can sway the publishers in this instance.

Wednesday, February 4, 2009

The appearance of text and script

This post was inspired by the internet discussion that has prompted my latest surge of visitors - welcome, all of you who've never visited before! It is also quite relevant to my language design workshop (fortunately!).

I'm talking about letters. That is, how a language is written down. In previous posts about designing languages (see the label "designing languages"), I've talked about how different writing systems correspond to different sounds, so today I'm going to come at it from a different angle - what those characters look like, and how to discuss the appearance of text, letters and script in a story.

When I was designing my Varin world, I actually designed the language after I drafted the novels for the first time, and I had to go back and look for every instance in which I mentioned the appearance of the text. Lucky for me, this didn't involve instances of naming letters so much as places where people were looking at books or handwritten notes. So I sat down and designed a single-sound-based alphabetic character system with a print and a cursive form.

The trick with designing alphabets is that you want them to be simple enough to duplicate, and yet distinct enough for them to be easily recognized. The alphabets I created as a kid were almost always too complicated to duplicate with any reasonable degree of speed, as are some of the character systems I've seen used in published fiction. I've also seen many character systems in published fiction in which the characters were not easily distinguished from one another. Tolkien's Elvish/Mordor script is of course wonderful - you see it and you immediately think you're looking at a foreign language, but that it's a language.

Another factor to consider is what tools your people use to write. If they just use pens, then you're pretty flexible. If they use a reed stylus and clay, then the form of the characters will be influenced by that.

Back to my Varin alphabet design story. The Varin alphabet (which is written with pens) has the basic elements of dots, vertical lines, horizontal lines, and diagonal lines. No curves or circles, unlike our writing system. Instead of orienting itself at mid and high distances from a single line at the bottom of the text, the Varin text orients itself along a central axis. The curves come in when people start writing in cursive. So when I went about describing it in the context of the story, I used these elements. Examples: "He stared at the note until it became just meaningless dots and lines sprayed across the paper." "He had gorgeous handwriting, with axis serifs at the end of each word."

That will take you some distance toward solving the problem - but suppose you want to deal with particular characters, as when a child learns their ABC's? I have several recommendations here:

1. Unless your people actually speak English or another language that uses the Latin alphabet, don't use the appearance or name of the letters we use.

2. Don't try to list out the entire alphabet and the names for all the letters. Keep the description general or appearance-based and restrict yourself to naming two or three, maybe four of the letters.

3. Make sure that the names of the letters are short, easy to pronounce and remember.

4. Make sure that the sounds of your letter-names match the phonological system of the names of your characters. A made-up word for a letter will always stand out, but it may stand out more than you want if your character's name is Aramia and the first letter is called grixbat. Not that this is impossible linguistically, of course - but the contrast will be noticed. So take a look at the sound characteristics of the words you've already created, and match them with one another and with the names of the letters (I have already made posts on sounds; see articulatory phonetics).

I hope you find this helpful. Please feel free to comment or ask questions.

Sunday, February 1, 2009

Welcome to the Language Design Workshop!

Welcome to February, and the Language Design Workshop. Consider yourself invited.

If you would like to participate in this workshop (for free, of course!), please submit answers to the following questions in my comments area by 5pm PST on February 8th:

1. Is your language spoken by humans or by aliens?
1a. If spoken by humans, in what climate do these humans live? Please describe.
1b. If spoken by aliens, what kind of aliens? Please describe.

2. How do your people (humans or aliens) live? Please describe as much as you can about their social interaction.

3. What divisions are there between groups of people (aliens or humans or both) in your world?
3a. What kind of language differences are there between these groups?
3b. What kind of value judgments are placed on these language differences?

4. How deeply does your language penetrate your story?
4a. Does your story use names? If yes, give examples.
4b. Does your story use object labels? If yes, give examples.
4c. Does your story use extended sequences of created language material (dialogue, songs, poetry etc.)? If yes, give examples.
4d. Do you have any created-language point of view characters? Please describe.

5. Do you expect language issues to influence the story's plot? If so, how?

Please answer all these questions to the best of your ability. If you can't answer every single one in detail, don't worry. I'm not looking for people who have already got perfectly designed languages here, but people to whom I can be of help. That said, please provide the best and most complete answers you can, because I'll need a good sense of the language you're aiming for in order to help you flesh it out. I urge you to read through my "How linguistics can help you!" posts from the past month. This should help you get some ideas.

Since I'm not sure what kind of answers I'll get, or how many people will submit, I'm being cautious about numbers, but I'm hoping to have five to ten participants.

I look forward to hearing from you!