tag:blogger.com,1999:blog-6320269312957801390.post1344054008490260995..comments2024-03-28T05:59:52.454-07:00Comments on TalkToYoUniverse: TTYU Retro: When do you walk away? And how do you know when to come back?Juliette Wadehttp://www.blogger.com/profile/02879627074920760712noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-6320269312957801390.post-2114705680709739192012-12-14T18:04:38.538-08:002012-12-14T18:04:38.538-08:00Another encouraging post, with great information. ...Another encouraging post, with great information. Thanks so much, Juliette!Susan Saxxhttp://www.susansaxx.comnoreply@blogger.comtag:blogger.com,1999:blog-6320269312957801390.post-21904210782910152432012-11-17T23:45:16.844-08:002012-11-17T23:45:16.844-08:00Abe, it can definitely be hard to get a read on a ...Abe, it can definitely be hard to get a read on a story, and whether it's realized its full potential, or whether it's finished or not. I think really you have to take a read on each project individually. Walk away when you feel you're at a point of diminishing returns. Come back if the muse compels you. I don't think it's really reasonable only to give yourself a limited number of chances to walk away...Whether you're really ready is another question to ask. However, I noticed when I came back to my Varin world that things really started clicking together fast. It was a sign that I was ready to take it on again. Good luck with your projects!Juliette Wadehttps://www.blogger.com/profile/02879627074920760712noreply@blogger.comtag:blogger.com,1999:blog-6320269312957801390.post-56995514091699700032012-11-17T23:42:13.191-08:002012-11-17T23:42:13.191-08:00I think it is a good idea, indeed. Thanks for your...I think it is a good idea, indeed. Thanks for your comment, Realmwright!Juliette Wadehttps://www.blogger.com/profile/02879627074920760712noreply@blogger.comtag:blogger.com,1999:blog-6320269312957801390.post-82242348641481377482012-11-16T07:57:09.429-08:002012-11-16T07:57:09.429-08:00It may be sane advice: take a break. I also read o...It may be sane advice: take a break. I also read on a blog today "Don't quit until you're done."<br /><br />Silly contradictory world.<br /><br />And "This story won't get written if I don't do it."<br /><br />Tell you what: I will do the next step - getting EVERYTHING together and updated into a Scrivener file (just switching to Scrivener) so that NOTHING gets lost, and THEN make the decision whether it is a good time to walk away.<br /><br />I already did it once: I stopped and learned how to write a play. Plays are very different but great for learning better dialogue.<br /><br />And I still came back. <br /><br />Maybe we are allowed one walkaway before either finishing or dumping the project? If so, I've used up mine.<br /><br />Maybe it is simply the WILLINGNESS to walk away that is the important part: do I want this, now, finished, enough to do it?<br /><br />Anyway, very good thoughts you have inspired.ABEhttp://liebjabberings.wordpress.comnoreply@blogger.comtag:blogger.com,1999:blog-6320269312957801390.post-59160332398997731302012-11-15T07:12:48.515-08:002012-11-15T07:12:48.515-08:00Sage advice from a pro who has been there. Admitti...Sage advice from a pro who has been there. Admitting you don't know enough yet is the first big step down the path of learning. When I built my first world a few years ago I thought it was awesome! Then it got too big and I hit tangle after tangle. So I practiced with a few other worlds to work out the kinks, I read more, I studied worldbuilding specifically. The short answer is: don't give up entirely, just expand your toolbox and try again later with a refined touchRealmwrighthttps://www.blogger.com/profile/12025487066357949785noreply@blogger.com