Friday, April 30, 2010

Irregular series at TTYU

I just wanted to bring your attention to a few of the links I have in my Popular Posts area. I have a few recurring topics that I have given similar titles, but which have heretofore been difficult to find because they did not recur in a scheduled manner. I've now compiled those three into the following links, which you can find here or in the Popular Posts list:

Series: A different value
These posts discuss different values placed on commonplace ideas in different cultures, and how those different values can be considered in the worldbuilding process.

Series: How linguistics can help you!
These posts cover the different subtopics of linguistics, from phonology and syntax to semantics and pragmatics, with an eye to how you can apply them to worldbuilding and story design.

Series: Ridiculously Close Looks
These posts are my "ridiculously close" analyses of different works by well known authors, where I do my best to track the impact of the writing back to the details of its composition.

Thursday, April 29, 2010

A different value: Teeth

I'm going to spend some time in a periodontist's chair tomorrow, so tonight I'm thinking about teeth.

I look around at America today and I see that teeth are treated as a big deal. Especially white teeth. There are lots of smiles that have seen extensive orthodontics - including mine! Lots which have been whitened (not including mine). Teeth are a whole business which advertises at us constantly. The best brush, the best toothpaste, the best whitener, etc. etc. We are told to brush twice daily, floss daily, see the dentist every six months for a cleaning and checkup.

Not everyone thinks about teeth this way.

I remember when I was studying early hominids, I was fascinated to learn that up to a certain time period, cavities (they were referred to as caries in this context) didn't exist. Skulls dated after the beginning of that period are often found to have rotting teeth; skulls from the earlier period don't. Imagine it!

When I went to Japan, I was warned not to try to go to the dentist. One of my friends said memorably, "If you have a cavity, wait a year." What I discovered when I was there was an entirely different attitude toward dentistry. I saw little or no orthodontics. I saw lots and lots of people with missing teeth, partly missing teeth (ack!), very crooked teeth, etc. I tried to think about it in comparison with the attitude toward teeth in ancient Japan, where a young woman's teeth were seen as showy and after marriage women would blacken their teeth. In any case, one of my host moms went to see the dentist for tooth pain and reported when she came back that she'd been told if it continued, she could have the tooth pulled out. I shuddered.

I admit this was quite a stressor on me, and on my attempts to keep an open mind. It's interesting how much harder it is to be culturally sensitive when the effects of an alternate belief system may be directly applied to a part of one's body. Fortunately, I didn't encounter tooth trouble while I was there.

After I returned from Japan, I met a young woman who had moved to the US from Japan, and I learned something else. She preferred the Japanese way, and complained that she was always having to go to the dentist here, and that every time she went they seemed to find something wrong, so she wondered why she kept going at all. This surprised me a lot, but on one level it does make sense. It simply grows out of a very different way of thinking about the problem.

I think there are lots of possible attitudes to have about one's teeth, ranging from absolute not caring to hyperattentiveness to their health and appearance. In our own world you can find a large degree of variation, both in attitudes and in the base conditions that influence oral health. Different environmental factors like the available food and drink can have a huge influence on the amount of care that teeth need (I think immediately of Dances With Wolves). Not caring for one's teeth can't really be considered neglect if the natural foods you eat don't cause you to have trouble with them. It's only neglect if it results in bad oral health. The amount of care we Americans need to take of our teeth certainly has a lot to do with the amount of sugary food we eat. And of course in our own country oral health brings along with it a good number of related issues, like fluoridation of water, or heart disease's link to periodontal disease, or school registration for Kindergarteners.

People often neglect the question of teeth in their worldbuilding. It's simpler to create a fantasy world where you don't have to worry about tooth care - and not entirely implausible, in fact, if you think about it from the early hominids' point of view. It's certainly nicer not to have to worry about whether your potential love interest's mouth is a complete nightmare. Still, I always appreciate when some little attention is paid to such things, even so far as to give a small nod to why people's teeth look or feel the way they do.

It's something to think about.

Wednesday, April 28, 2010

World Building is not just a Genre Issue

My husband just finished reading a book last night: Stieg Larsson's The Girl with the Dragon Tattoo. He loved it, and he thought the translation was wonderful, and he was telling me how impressed he was that they didn't try to explain everything, but actually let things like the name of the supermarket just slip in naturally to the flow of narrative.

I blinked at him a little and said, "Why would they try to explain it?" Everybody who has been around my blog for awhile knows how I feel about infodumping.

It did bring something to my attention, though - something which has been growing in my consciousness for some time now. It is this:

World Building is not just a Genre Issue.

Look at The Girl with the Dragon Tattoo. It takes place in Sweden. The author was Swedish - makes perfect sense. But it has had enormous, worldwide success. For people outside of Sweden, Sweden is another world. This book would not have taken off as it did had it not had terrific, low-key worldbuilding of the Swedish environment. Without a solid setting, you feel lost. Okay, so the author was writing his own familiar environment, but from the perspective of many of his readers, he's creating an entirely new world. And he's doing it marvelously.

If you want to have a really wonderful book, the setting can't be generic. It has to be an integral part of the story, and it has to have meaning, depth and life. This is true no matter where or when it is: historical contexts, fantasy contexts, alien worlds, or around the kitchen table. And if you can think through your worldbuilding systematically and make it really strong, then that will help the story transcend the audience that would be most familiar with the environment you're working with. Some might guess that a story that takes place in Sweden would appeal only to the Swedish - but obviously not so.

There are a lot of elements that go into making a successful story that can reach a worldwide audience. But I would argue that richness of world is a vital element on that list. And I'll conclude by saying it again:

World building is not just a genre issue.

My third sale!

The big news of today is that my story about the Cochee-coco, entitled "At Cross Purposes," has just sold to Analog! Because it's my third sale, I'll also be having a little biographical piece appear in the same issue. I'm totally excited about it! I'll let you know when I find out when it will appear.

Tuesday, April 27, 2010

Survey by Jim C. Hines

I highly recommend this interesting survey that Jim C. Hines did about publishing paths to a first novel. You can find the article here.

A different value: pale skin

I'm not talking about light versus dark skin here, but about pale versus tanned skin. This post was inspired by the following article, which was picked up by Fox News dot com after appearing in the Adelaide Now paper under the title Fair go for beauty. Apparently - and I can't help laughing about this - the Twilight phenomenon has made pale skin trendy again.

Sun exposure hasn't always had the same value. I've read plenty of stories taking place in historical England (at varying time periods from Victorian to medieval) where young girls were striving not to have any freckles at all. I personally have been subjected to all kinds of teasing about my pale-to-freckly skin because of the value placed on "a healthy tan." I imagine the skin cancer researchers might have their own issues with that phrase! I remember saying when people commented, "My skin comes in three colors: white, pink, and red. Of those three, I prefer white." I have known at least two women who took tanning to an unbelievable (to me) extreme. I have also witnessed the French tendency to engage in tanning, which can take place anywhere from the mountains to the sea (no discrimination as to where the sun rays should come from!). I have had the distinctly uncomfortable experience of seeing a tourist in France who had decided for what appeared to be the first time in her life to tan wearing a "monokini" instead of a "bikini." I don't even want to imagine the pain that followed.

This is one of the details of appearance that might slip notice in the process of building a very different world - but it's something worth thinking about.

Monday, April 26, 2010

Dialogue that Matters

What is your dialogue doing?

Dialogue has the power to make a scene feel more active, alive and real. It typically is perceived as fast-paced in comparison with description. It can create character, world, and drive for a story - or it can sound flat and authorial. Here are some of my thoughts on what features make for effective dialogue.

1. Keep dialogue unambiguous and dialogue tags unobtrusive.

By unambiguous I mean that I always try to make sure it's clear who is talking. I've read books, some by quite well known authors, where characters get into disputes and there will be a sequence of five or six lines in which it's just an exchange of dialogue with no tags at all. Now, you can rely quite a bit on the reader's turn-taking instinct. The default assumption in a two-person exchange will be that the two alternate in an orderly fashion. However, in a lengthy exchange it can be easy to lose track of who is saying what. Keeping voices distinct can go a long way toward disambiguating this (I'll come back to this), but judicious use of "said Eris" or "Eris said" is more effective and practically invisible. Another way to disambiguate is to include some internalization from the point of view character. Including internalization is also a great way to show when the pov character isn't telling the truth, without using an obvious tag like "he lied."

I've seen a lot on the internet on the topic of dialogue tags. The general consensus is that one should not use lots of adverbs like "he said angrily" nor should one use lots of fancy words for how to speak "she yelled/thundered/etc." and especially not in combination "he yelled angrily." I think this rule has to do with the fact that dialogue tags stand on their own in the midst of a stream of dialogue, often without the support of surrounding description, and adverbs and tags with special content (not to mention redundant content!) distract from what people are saying. "Said" is relatively invisible, so long as it's not used for every turn. Janice Hardy had a great post on dialogue a few days ago; if you're interested, it's here. I agree with her that it's important to vary the rhythm of the tagging techniques so they don't stand out.

2. Keep characters distinct.

This operates on several levels. The voice of each character should be distinct; people use different styles of speech, sometimes different dialects or even different languages. Their speech will have different rhythms. Each person should speak out of his or her own motives. In addition to this, keep in mind that any two people will not talk about things in the same way. Each one will bring a worldview to his or her contribution.

3. Make sure people speak for their own purposes.

Especially when you're worldbuilding, or working with a complicated plot, it's tempting to turn to dialogue to get information across. This is actually okay, so long as the dialogue also functions and makes sense for the characters. I've often mentioned avoiding "As you know, Bob" dialogue in which people tell one another things they already know just for the purposes of exposition.

However. Even if you're being indirect and slipping the key information into the dialogue, it's vital to ask yourself two fundamental questions: a. Why would these people talk? b. Why would they talk about this? If you can't answer these questions, then whatever your characters say will fall flat. In real situations, people don't talk without motivation. And even if they talk vacuously, it will be for a reason - because they're nervous, for example. It's perfectly okay for dialogue to serve the author's purposes, but it has to serve the character's purpose first.

4. Be aware of all the many things that dialogue can convey.

Once you've gotten in touch with what messages your character wants to deliver and why, think about all the subtler messages that can be conveyed in the way they say what they say. Emotional states. Social status information. Worldbuilding information. Very often these things don't need to be out-and-out explained in the dialogue, only hinted at (hidden in plain sight).

I find it so exciting when I write a line of dialogue, and I can not only feel the purpose in it, but sense the depth of character motivation and world behind it. I hope you get to experience this too.