Where I talk to you about linguistics and anthropology, science fiction and fantasy, point of view, grammar geekiness, and all of the fascinating permutations thereof...
Monday, October 24, 2011
The "audacity of writers" - use it to the fullest!
Other people may not see you that way, but believe me, it's true. If you're writing, that means you believe you have something worth saying. That world in your head - the one you always seem to be drifting off to - is something you believe in so strongly that you want other people to be able to see it too. Whether you have a moral message or not, you have a vision that cries out to be shared. By writing it, you are being brave. And by insisting on writing it even if others around you don't approve, you are being even braver.
You should be brave this way. Feel the writer's fire inside you and let it burn!
This audacity goes further, too. Every time you challenge yourself to learn more, to push your craft further than you have before, you are using it. Every time you try to write something unlike anything you've written before, and every time you think, "boy, this will be hard to write, but if I can get it right, it will be SO COOL!" you are being brave. Be brave. Push further every time. Write about the things that scare you. Write about the things that make you feel so strongly that you laugh or cry, or want to scream. By writing these things you dare to know yourself.
It also takes bravery to write about those things that other people are afraid to discuss. Painful things. Discrimination. Abuses of power. Even taboos. You don't need to fly them like a flag, but even if you get close enough to look at them straight - or from more than one angle - that takes a bravery worth seeking.
There's a further form of bravery in looking for feedback from others. We write for an audience beyond ourselves, but often we don't meet that audience. Seeking critique is like stepping out onto the stage, waiting for the crowd to cheer or catcall, heckle, or all of the above. Taking criticism and using it to make yourself and your writing stronger takes a special form of bravery.
You should be brave in this way. Be a writer, be confident and proud, and be ready to listen!
If you've ever submitted a story anywhere, you are brave. Congratulations to you, because you went out on that limb. You reached out to an editor. You entered the realm of the publishers, which can (when you're alone in your room, in your own world) seem strange, foreign and daunting. But in fact you've started a conversation, even if you don't at first hear the personal words of the ones you're talking to.
If you've ever been rejected, and then submitted the story again somewhere else - revised or not - then you are brave. You decided that the blow wasn't going to get you down. You kept to your path and continued on.
Every step on this path requires bravery. There are more steps - some might say infinitely more. But I congratulate all writers who read this on their brilliant audacity, and encourage them never to feel like they have no strength of spirit. The more writers I meet, the more I am impressed by their ideas, their determination, and their courage.
Now, go forth and be audacious!
Friday, October 21, 2011
Rediscovering the novel that was my "baby"
It has a lot of growing up to do, but I've never stopped loving it. The world - Varin - was the one part I was sure of, because it came into a mature form on the basis of my studies. That was the one thing I was an expert in at the time that I wrote it. Varin sticks with me. The characters, as problematic as they were in their execution (even after three, four, five drafts!) never stopped sticking with me. I knew that I had their basic roles right, the basic contradictions and flaws in their personalities.
And when I mean they stuck with me, I don't just mean I remembered them. I mean that long after I'd left them alone, realizing that this still wasn't the novel it needed to be, I kept having ideas that refined their character, brought them closer to what they needed to be in order for the story to succeed.
I got a really wonderful opportunity to step back into that world and "get it right" with the short story I had published in Panverse Publishing's Eight Against Reality anthology ("The Eminence's Match," reviewed here by Margaret McGaffey Fisk). It was years since I'd put the novel down, but when I finally got that story right, I knew I had the ability to get the world and the characters to come together. The character in that story, Imbati Xinta, was the first character I'd really grasped with any degree of complexity when I was writing the novel initially, so it made sense that he was the first one I'd be able to "get right." At the same time I was getting glimpses into the character of Akrabitti Meetis, the girl who seems innocent but really is an incredible intellectual subversive.
Last year sometime I started back into Varin writing a novel, For Love, For Power. It was a novel I'd attempted before, after writing the trilogy, initially because I wanted to try to understand the nobility and their situation better (a great reason to start a story, but not sufficient for finishing it, as I learned at the time). It was better-planned than the original trilogy, and when I picked it back up, it started to take off. I'm 2/3 through right now and certain that it will finish in a way that far exceeds what I was ever able to accomplish earlier. It's also doing something fascinating that I didn't expect. By getting me deep into the backstory of some of the trilogy's major players, it's re-focusing my attention on the elements of the original trilogy in a new way. It's forcing me to engage deeply with details of Varin that I hadn't previously considered. How the streets are laid out, for example, and how people who have no power will work around all obstacles in order to accomplish things. What kind of motives are plausible for people to hold. How people earn their money, and what kind of position that puts them in as far as altering the difficulty of their situation.
A few days ago, the question of money-earning opened a door for me into the backstory and mindset of the third character from the trilogy, Akrabitti Corbinan. He was always the hardest, because he was the least like me. I figured out how he was brought up and why he ended up getting involved with gangs, and why his people's undercaste status was so dissatisfying. Hint: it's not because he wants to overthrow the government, which would be implausible for a person in his position. It's because he figures everybody deserves some cash, a place to live, and some respect...and nobody he knows gets all three.
Figuring this out put me in a strange position. Always before I'd known Corbinan was the revolutionary - you know, the one who wants to bring the whole system down and make things right for his people (it's a familiar trope). Suddenly he wasn't that any more. It was refreshing - so refreshing! - for him to be so much more realistic, but I wasn't sure how he was going to get done what he needed to get done any more. I couldn't see how to get him to begin the story I had always imagined. So suddenly everything and everyone was working better than ever before, but the story was implausible!
Today I was talking with the lovely and insightful Janice Hardy, and it came to me. It was like a shock, and I got goosebumps. Corbinan has to discover a hidden library. But he doesn't have to have revolutionary goals, and he doesn't even have to know it's a library in order to get there. Once he's there, he gets arrested and dragged before the Eminence of Varin and his servant, Imbati Xinta. The Eminence falsely accuses him of spying and working for a political rival, has him tortured and thrown in jail. But here's the best part - it is those very accusations that for the first time give Corbinan the idea that he can make a difference. It is the fact that he then gets thrown in prison that gives him time to think it all through, and make plans. An ordinary person with a degree of insight into his own people gets exposed to something unusual, and the results are unusual. That is something I can get behind.
Suddenly I'm starting to realize that none of the previously written text of this story will make it into the new draft. I'm going to have to outline it from scratch, because that new beginning is already starting to show me how entirely different the story will be this time. I don't want to see what I did before. I want its spirit to stay with me, as it always has - but I want to write it the way I now know how to write it.
I'm telling you this because even though I see mountains of work ahead of me, it feels like climbing Mount Everest, in the best possible way. So if you've ever been in this position before, or if you still are guarding a "baby" somewhere, you might have a chance to realize that it still has hope. It might not be a baby, but a caterpillar just waiting for its metamorphosis in order to fly.
I get the feeling mine will fly this time, and I can't wait to get started.
Monday, October 17, 2011
It's good to be wrong - Or, why my characters use the scientific method
So here I am, to encourage you to let your characters be wrong.
Now, there are lots of good reasons to do this. For one thing, it keeps you from creating a Mary Sue character who can't do anything wrong and really ends up annoying readers. For another thing, it enhances your ability to create conflict between characters. I especially enjoy it when I've got two or three different points of view, and each of them is wrong about something, and nobody really has it right. It creates such great opportunities for conflict and learning and personal growth, and often makes the story that much more worth reading.
But my focus today is on having your characters be wrong in systematic ways. This is something that is particularly useful if you tend to write puzzle stories, or mysteries, or any kind of story where a group of people has to "figure things out."
In a story like this, generally there is a long list of things (like clues, or pieces of the larger puzzle) that your characters will have to put together before they "get it." As the writer of a story like this, you will often be paying attention to whether you are missing a piece, and where it has to go in, and how it can be fit into a scene in the background so that it doesn't appear to be too obvious, etc.
Well, one big problem that can arise in a story like this is confusion. Readers are getting barraged with information as the story goes along and they go, "Whaaa?" They don't feel drive in the story, they feel it's going in all sorts of different directions, and then by the time they get to the point where the main characters are supposed to put it all together (if they ever get to that point) they can't believe the characters would be able to figure it out, because they didn't.
It takes a certain amount of talent, and a lot of imagination, to put the correct constellation together out of a sprinkling of stars.
Here is my suggestion for how to manage this problem: Let your characters be wrong.
I find that my puzzle stories work best when I let my characters use the scientific method as they go. That is, they take what evidence they have at any given point and create a model for what is going on. Because they have a model, their lives seem directed, and their vision seems clear.
In my current story, the main characters arrive on the planet of the Poik and immediately see that there is a problem: the planet is being managed as a tourist destination by the Paradise Company, and as a result its environment has been damaged/altered, and its people are being exploited in a very demeaning way. So they immediately "know" what the problem is, and though they're trying to have a good time, their instinct against exploitation starts them into conflict with the Paradise Company from the start. Everything is clear, and actions are motivated.
BUT.
I suppose you had already guessed that they're not seeing the entire picture at this point in the story. They make friends with one of the Poik, and this changes things. They experience a native ceremony, and that changes things. The further they go, the more they learn. And each time they learn something new, they change their model for what they think is going on. Not only that, but I make sure to have them articulate their current version of the model. Maybe it happens in character internalization, or in a conversation between characters, but there's always a spot where someone has the chance to say, "Because X is what's happening, we should now do Y."
The more complex the real solution is, the more valuable it is for you to break it down into smaller steps. I write pretty complicated puzzles, and I really need to make sure I'm keeping people with me. I need to make sure I'm showing exactly the thought process that leads the characters to the conclusions they draw. That's why this is so valuable for me. That's also why I get so gleeful when I discover a moment where the characters think they have it all put together. Readers will know we're close to the end, and when the characters go, "Aha!" the readers will likely go "Aha!" as well. But there's still something left to learn.
In "Cold Words" I loved it when Parker was trying to explain to Rulii that he felt the downy-furred aliens were being unfairly discriminated against and that he wanted to help them by taking their case directly to the Majesty... whereupon Rulii told him if he did that, they wouldn't have a relationship any more and Rulii would make sure that humans were branded as barbarians. Yeah, you might think you've figured it out, but now I'm going to show you why you really haven't...
This is one critical piece that can make a "twist" at the end really satisfying rather than annoying. The other piece is that you can (and likely should) be subtly telegraphing the larger picture to readers from early on, in pieces whose significance goes unnoticed by the main characters, and which readers are likely to interpret as interesting ancillary detail.
So here are the thoughts to take away as you look at your own stories:
1. Let your characters gather evidence and use it to create models that motivate their behavior.
2. Let your characters change those models in steps as they go through, so as to lead readers along their path of reasoning.
3. Let small pieces of evidence for the biggest picture be available throughout, though their relevance and significance should not be clear, so as to give your climax a better foundation.
It's something to think about.
Tuesday, October 11, 2011
TTYU Retro: Many paths to a writing career
"It's hard to get published."
Everybody knows this, even people who never plan to become writers. I knew it when I started writing, when I'd just discovered this storytelling drive I had inside me and had no idea (yet) where it fit into my life. I'd always had an artistic drive, and always had interest in science fiction and fantasy, but had never put them together before. So I wrote first and figured it out later.
When I first got to the point where I wanted to try to get published, I had no idea how to start. This may sound familiar to some. I was living in Japan at the time, and the internet resources for writers hadn't really come into their own yet, so I mail-ordered a couple of books about agents and publishers and how to go about writing query letters and all that lovely stuff. Some of you will recognize at this point that I was writing novels rather than short stories. That was where my experiences with rejection began! On the other hand, I learned early that rejections with comments were pure gold, because they were feedback from someone on the other side of that mysterious wall that lies between the publishing world and the lowly newbie writer.
Now there are lots of internet resources out there for writers: AgentQuery, Preditors and Editors, SFWA's Writer Beware, Duotrope's Digest, etc... But it's still hard to get published, and there's no easy answer just waiting out there for a writer to find. This is because there are many different paths that can lead you to a successful writing career, and if you ask two (or three, or four) writers how they got to where they are, chances are they'll each give you a different answer.
Some start with short stories and others start with novels. I started by writing novels, and then after a time friends said to me, "You should try writing short fiction." I got the impression from some of them that it would be easier to get short fiction published than novels. Since I'd had no success with the novels I'd written so far, I figured, "Why not?" So I started writing short stories, and learning how to do those, because they're very different from novels and require different kinds of skills to get right. I got lots of rejections, from lots of different markets. The fact of the matter is, I'm not sure which one is harder. But you'll never know which one is easier for you if you don't try both. My friend Aliette de Bodard's novel came out from Angry Robot, entitled Servant of the Underworld, but by the time she sold it she already had a great career going and lots of fans from her short fiction... and since then she's sold the series!
Some people sell their short fiction first to semipro venues, and others to pro. I always figured, start at the top with each story you want to sell, and work your way down as it gets rejected, from pro to semipro, to token venues. But the fact of the matter was, I lost patience with the endless cycle of waiting, and after I ran my work past a few semipro markets, I pretty much left it in the trunk. I have several friends who have sold many pieces to semipro markets before breaking into the pro markets - and at least two who now make regular money from their sales of short fiction, hooray!
Some people pitch a novel to a publisher first, get a deal, and then find an agent. Others go straight to getting an agent through the query approach. My friend Janice Hardy, for example, landed an agent without any previous fiction sales, simply on the strength of her novel, The Shifter, which she sent queries for and then pitched to the woman who would become her agent at the Surrey International Writers Conference. She now has three books out, The Shifter, Blue Fire, and Darkfall. If you think this is impossible, well, you can feel reassured that it's not. It just may not end up being the path that is successful for you.
Some people go to lots of conventions and network like crazy. Others don't. This is a funny one, because I never figured I'd find this to be my own route. Are you kidding? I started out writing in Japan, and then after I got back to the US I had my kids, and it was all I could do just to get out to a local convention for a few hours during the day. But, interestingly enough, this turned out to be my path - because I kept working on my writing, and because I got to meet a few wonderful people.
In thanks to those people, I'll tell a brief version of the connections here. I first went to BayCon, my local convention, in 2003 when my son was 3 months old. There I went to a session run by Kent Brewster, who recommended that I submit to the BayCon writers' workshop the following year. So I came up with my very first short story and went in 2004. One of the pros on the panel at the writers' workshop was Dario Ciriello, who got word after the workshop was over that I was looking for a face-to-face writers' group, and invited me to his. Dario was also the one who put me in touch with the BayCon programming folk, with the result that I was on a panel about the Seven Wonders of the World in (I think) 2006. On the panel with me was a lovely author with whom I struck up a conversation, Deborah J. Ross. She encouraged me to come to the SiliCon convention a month later, and there introduced me to Sheila Finch, because Sheila and I share an interest in linguistics. Sheila was the one who told me that Dr. Stanley Schmidt, editor of Analog magazine, liked stories about linguistics. So I took some time, got my linguistics story together and sent it off, and it sold in December 2007, appearing in Analog in July/August 2008. It was also at SiliCon that I met my friend Lillian Csernica. We hit it off immediately, and she helped me with the interminable revisions of my novel, Through This Gate. At a certain point, she said she'd like to recommend me to her agent. Well, she never did - but only because I ran into her agent at the 2009 Nebula Awards weekend, and remembering what Lillian had said, walked right up to her and said hello. This turned into a pitch, and a full manuscript request, and finally this October, into an agency signing. I could never have signed with the Grayson Agency (blog) on the basis of queries alone, but they happen to be just the right agents for me. Who would have imagined it?
I am immensely grateful to these people who have helped me get to where I am. I have found that the science fiction and fantasy writing community has a great sense of helping in return for being helped, and I am already trying to pass on what I know in this great spirit.
All of this is to say that if you want to have a writing career, you have to keep at it. Be dogged. Meet people, query, submit, and above all, write, write, write. Try to make your writing better at every opportunity, because you never know which path will suddenly open up for you, and when it does, you'll want to be able to give the right person a piece of writing that really knocks their socks off.
I wish you all the best in your own endeavors.
Thursday, October 6, 2011
Nice rejections count - for a lot
Nice rejections count, people. In a number of ways.
First, they mean that someone took the time to look at your story and really think about it. In the pell-mell world of vast electronic mountains of stories, that's a really important thing. Everything you write that gets some time under an editor's eye should be considered progress, because among other things it enhances the possibility that the editor will remember you should you appear on his or her desk in the future. This year I received a personal email from an editor to whom I had never sold a story, asking me to consider submitting to his new magazines. Now, that may have been because of my published work in Analog, but it may also have had something to do with the fact that I'd also been sending him stories for years at another venue. Every submission you make is a part of your identity in the mind of an editor.
Second, nice rejections mean you're getting close. If the editor really couldn't stand your story, she wouldn't give it a single moment's thought, much less the time it takes to give you comments (however short those comments might be). There was a period of at least a year when almost every rejection I got was "nice," but I had never sold anything. Boy, was that frustrating! But the fact was, I was getting close, even if close lasted a lot longer than I wanted it to.
Third, nice rejections are gold. There's a reason these people are editors. They have (generally) excellent story sense, and so you should listen to what they have to say. I have done rewrites on just about every story that I've gotten a nice rejection for. An editor doesn't have time to tell you what to do in a nice rejection - only to tell you what didn't work for them, and possibly a little something about what they liked. It's your job as the writer to take that information and make something of it. For me it goes something like this: "Gee, he felt confused at the beginning because, as he says here, he lacked a mental image for it at this point. I'd better make sure that I'm giving someone a mental image right about there...and maybe I can start that image right back here at the beginning, so everybody feels more grounded." By the time I'm finished, even though I'll never have a chance to send that same story to that same editor, I still feel as though the story is stronger. And if the story is stronger, the chances that it will land at some other venue go way up.
So writers, be grateful for those nice rejections. Don't feel like you haven't gotten anywhere. It was a lengthy nice rejection that propelled me into the revision that got me my first sale. Those rejections count, and if you treat them right, they can make a difference for your future as a writer.
Sunday, October 2, 2011
Link: Secrets of the first page
Secrets of the first page
Check it out!
Friday, September 30, 2011
Multiple POV or not? Why does it matter?
But it is not always the right thing to do.
In the story I'm working on right now, there used to be more than one point of view. Why? Several reasons:
- I like doing it.
- I like alien point of view! It's fun!
- I like knowing how all my characters think, especially my aliens. It helps me characterize them more effectively.
- It helps my readers identify with my major characters
Not a good sign.
It wasn't until I took it out that I realized there was yet another reason why I should never have had it in the story in the first place. This story is called "The Liars." The main alien character, Op, is a "Liar." So obviously one of the main questions of the story is whether Op is really a liar or not, and what that means.
Putting the point of view in her head seriously weakened the story, because it answered that very important question right up front, thus taking away one of the major story drivers.
The minute I took the point of view out, I knew it sounded better, but the further I went into the revision, the more sure I became that the story was stronger. Now my human protagonists can agonize about whether Op is trustworthy or not. Now they can pursue her, trying to determine whether she is being truthful. They can distrust her. She can switch between being perceived as protagonizing or antagonizing. That uncertainty is doing wonderful things for the entire story.
If you're considering writing with multiple points of view, think about it from more than one angle. Not just "what readers need to know" but also "what readers shouldn't know." Ask yourself, "Does including this point of view serve the themes of my story?" "Does adding this point of view drive the story and make it stronger, or divert and dilute the story and make it weaker?"
These aren't easy questions to answer, but they are certainly worth asking.
Tuesday, September 13, 2011
TTYU Retro: Multiple Points of View? (originally appeared at The Sharp Angle)
This article originally appeared at Lydia Sharp's wonderful blog, The Sharp Angle on November 12, 2010. I highly recommend Lydia's blog for writing folk - she's insightful, cool and fun.
I thought I'd take this opportunity to talk about point of view - specifically, about times when we might be tempted to use more than one viewpoint character.
I use multiple points of view all the time, and I love doing it, but not all of my stories require it. For example, my Analog 2008 story "Let the Word Take Me" uses two viewpoint characters, as does "At Cross Purposes" (Analog Jan/Feb 2011). "The Eminence's Match" used five viewpoint characters (Panverse, 2010) - but "Cold Words" only used one (Analog Oct. 2009). This is not just chance; it's choice. Thus, in this post, the issues I want to deal with are why a writer would choose to use more than one point of view, and how they might go about it.
Let's start with the most basic question. Why would you choose to use more than one point of view character?
The most obvious reason is that a single point of view is limiting. I've seen lots of stories (and story drafts) where authors departed from a single point of view in order to divulge information that the reader couldn't learn from the primary point of view character. To my mind, though, information isn't really the best reason to change points of view. Point of view does place limitations on how information is presented - that's true. But those limitations can actually help you by keeping the story focused, and allowing you to maintain a sense of mystery without appearing to withhold information deliberately from the reader. If information was all you were after, you could always drop clues in the environment of your viewpoint character - clues that the reader would understand, but that the character wouldn't necessarily draw conclusions from.
So, when might it be a good idea to use more than one point of view character?
It might be a good idea if:
1. ...you want to show how your protagonist appears to others.
2. ...your main viewpoint character is unreliable.
3. ...the contrast between your protagonist's viewpoint and another person's viewpoint is central to the story conflict.
4. ...you want to show precisely how dangerous your antagonist is.
I've seen each of these different reasons used to justify introducing an additional point of view. C.S. Friedman used what I'd call a throwaway point of view - one that appeared for a single scene only - in her novel, In Conquest Born. It turned out to be a very effective way to show just how powerful and attractive yet cold-blooded her male protagonist was. I suppose this could be categorized as a combination of 1 and 4 (he was a sort of anti-protagonist).
You don't have to restrict yourself to one reason to introduce a new point of view character. It's often good if you can use more than one, or all four! In The Eminence's Match, both of the two main points of view are unreliable (#2). Imbati Xinta is unreliable because he's got bad self-esteem, which makes it important to do a little bit of #1, showing what he looks like through other people's eyes. The Eminence, our antagonist, is unreliable because he's mentally ill, which makes him a good candidate for both #1 and #4. Furthermore, the contrast between the two of them is also very important to the resolution of the central conflict, which falls under #3.
There are some things to watch out for. Throwaway viewpoint characters can disorient readers, because they can confuse them as to who is most important, and where the main conflict of the story is. I don't tend to use them at all, and certainly they need to be clearly distinguished from major viewpoint characters.
For a major viewpoint character to work, the character has to be strong enough to handle the attention. Most importantly to my mind, the character has to have goals and stakes independent of those belonging to another viewpoint character.
When I first imagined writing "Cold Words," I imagined there would be both human and non-human points of view - but not for any particularly good reason. I figured the contrast between them might be helpful for driving the story. However, my lovely friend Janice Hardy pointed out that humans had very little to gain in the story. Nothing that readers would really care about. The one who had everything to gain, and everything to lose, was the alien character. I therefore changed my mind and stuck with the single point of view. Then when I started designing "At Cross Purposes" I spent a lot of time trying to understand what each of the characters had to gain and lose in the story scenario - because I knew that both had to have independent goals and stakes for the story to work well. I managed to find these independent motivations, and therefore I kept both points of view in the story.
So what does a point of view switch allow you to do?
The list is longer than I can go into here, but I'll tell you what it does that I particularly like. It allows me to show the same situation from two different viewpoints, and show readers precisely how one character fails to understand the way the other one conceptualizes the situation. In fact, similar situations of misunderstanding underlie each of my Analog stories. Here's an example (not from an Analog story!):
Person A walks into a guarded room where Person B is reading, and Person A gets grabbed by the guard. Person B sees a potential friend being abused, takes a risk to get the guard to release Person A, and then starts up a friendly conversation with her. Person A happens to be in disguise, looking for something particular in this guarded room, and Person B is not a potential friend at all, but very dangerous. In fact, as readers know from visiting Person B's head, he isn't just dangerous, but could have her killed with a word.
Perhaps you can see the kind of tension set up by the contrast between the way the two people misunderstand this situation, as readers wonder if and when each person is going to find out the truth.
The last thing I need to mention here is "head-hopping." The term is actually a criticism of out-of-control switches in point of view. I often see people recommend that writers stick with a single point of view for the duration of a scene, or of a chapter, rather than jumping from one viewpoint to another without warning. While this is good advice, it's not for everyone. Some authors are able to control their viewpoint switches well enough to give sufficient warning - that way no one gets confused, and the switch occurs without any trouble. For example, Frank Herbert's Dune switches around point of view quite a bit, but I never found it disorienting (as I explain here in a Ridiculously Close Look).
What I'd like to add to the discussion is that, as a writer, you can send a message not only by setting up contrasting points of view, but picking when you switch between them. You can break off one viewpoint and switch to another at a moment when the second person is secretly doing something that will really hurt - or help - the first one. You can break off when one character is wondering about the other, and show a contrast between character A's expectations and what character B is actually doing. Or you can even switch when both characters are in the middle of an interaction with each other, such as switching from one to the other just when character A becomes suspicious of, or falls for, or attacks, character B. This creates a situation where you can treat the reader to witnessing both the motive for the action of A on B, and the reaction of B to that. If you happen to be switching chapters at the same time, that can make for a fabulous cliffhanger!
Those are my thoughts for today - I'd love to hear yours.
Monday, June 20, 2011
Character Personalities as Story Forces
I figured it out eventually: it was being too well-behaved. Following to the outline, characters doing what they were supposed to do - for perfectly good reasons, mind you, but they were awfully obedient. Too obedient.
They needed personality.
Of course, this will surprise no one. Certainly characters need personality! But what I needed from my characters - what was missing - was not so much backstory and general motives but a sense of each one as a force in the story.
This is what I mean. A character who is a force in the story will be a force for good, or evil, or for chaos, or a force for goofiness, or something like that. When that character walks into a room, you immediately say, "Okay, now things are going to get _____" (Fill in the blank with good, evil, chaotic, goofy.)
I picked the following quote up from Jamie Todd Rubin's website where he recently reviewed a book by George R. R. Martin:
"Another remarkable aspect of A Clash of Kings–for me at least–is that the characters are by now so well developed that as a reader, I felt like I knew them and could guess their reactions to various events."
This is something like what I mean. Because you know what kind of person they are, and what they'll do in a certain situation, they have more dimension. This can be big stuff, like mental illness (for my character Nekantor who is a force for order, and not in a good way) or heavy backstory. It can also be little stuff, like some detail of their self-image that affects their interactions.
I'll give you the example of the characters I've been working with: Adrian Preston and his wife, Qing Preston. Both are linguists. Both are accustomed to working with aliens and taking them seriously. So far so good. But they weren't different enough, and they weren't forces. So I decided to go further with Qing's Chinese background and give her a Chinese nickname for her husband. I looked around on the internet and came up with Big Bear (this is of course the translation). Then I suddenly realized that Adrian should be a genuinely big guy - and self-conscious about it. But then I decided he couldn't be so self-conscious that he was timid. More playful. And from there I got to the fact that each one of them loves being a linguist, but for different reasons. For him, language and culture are all fun, never work, and he just can't get enough. For her, language and culture are such serious business that she devotes herself entirely. Suddenly I saw both how they would be able to work toward the same goal and how they would encounter conflict along the way. They would be able to do what I needed, but they would have personality, and each one would have a different form of influence on the story.
All of a sudden I really want to go write this thing.
It's something to think about if you ever feel your characters aren't quite coming to life.
Friday, June 3, 2011
How do you find the time to write?
Believe me, it can be hard.
In the end, the way you write is up to you (because who else understands your needs better?) - but I thought I'd share some things I have learned in the process of trying to balance full-time motherhood with writing.
- Write when you can. Don't figure that it's a waste of time to start if you only have fifteen minutes, because if the Muse is on your side, those fifteen minutes could be gold. Over time, you can train yourself to improve your readiness for short stints like this.
- Stick up for your writing time. One of the most important things in getting writing done is making sure that you - and as many people as possible around you - consider your writing a priority. If you don't insist that it be included in planning, it generally won't, and then the "gas law of activities" will most likely force you to covert writing stints or extremely late nights and exhaustion.
- Write when you can't. Thinking counts too! If it's impossible for you to access a computer or even a notepad for several hours, play around with the story in your head. You can work on plot, character, planning, and even words this way. Store it up and get ready to let the fingers fly the next time you get time alone. This is also a great way to make sure you're getting exercise, because using your body gives your brain a great opportunity to play.
- Watch out for distractions. Everyone is different, but I can't write (at least, I can't write new material) when the television is on, or when I'm listening to certain kinds of music. The fact is that the TV is a devourer of time, and you can lose two hours before you even realize it. Most often when people ask me how I can get so much done, I simply say, "I don't watch TV." This isn't strictly true - but I never ever turn on the TV for myself. I watch it with my kids, or when my husband is already watching. Yes, so I miss out on stuff, but I can always pick it up on DVD later and plan a time to watch. Activities that allow you to think are good; ones that fill your mind with fluff are bad. And you might be able to edit during a busy time even if you can't create.
- Seek out inspiration. This is somewhat the reverse of #4 above. Take your writer's eye with you everywhere. Read books in your field, or watch television and movies that stimulate your writer's vision - none of that is wasted time.
- Consider having goals. If you're in a really tough period - like that sleepless one I had for about a year after each of my kids was born - goals can be more demoralizing than helpful, so be careful with this one (see #7 below). However, I've found that having a loosely held goal rate keeps me from forgetting about the task at hand. A chapter a week. Or just a scene. A sentence. Or just "I'll think about it sometime today," if you're in a storm and need to keep the hatches battened down. I find I feel happier and get more done when my writing is a constant presence in my life.
- Be patient with yourself. Keep in mind that every bit of your effort counts for something. Even just a few words that all seem wrong are helping you better understand what you'd prefer to do next time. Even a few stray thoughts that you can't properly remember are likely to contribute to your subconscious vision for a story. Frustration is normal, but don't chastise yourself for getting nothing done, or for getting less done than you'd hoped - that will most likely lead to you stopping altogether and waiting for a "time when I'm not busy." There is never a time when I'm not busy. So if I have to set my ideal schedule back by a week or two, I try to do so while saying to myself, "Well, there's always next week." Furthermore, there's no point in whipping yourself if you sit down at the computer and no words come out. Try to send your thoughts in another direction, or better yet, walk away from the scene and go for a walk where you can breathe fresh air and look at trees while you think.
- Believe in yourself and in what you're trying to achieve. Remember that it is worthwhile. Writing is a noble calling, and a beautiful one. It is engrossing and enthralling. Yes, it's also hard, but this is a classic case of a skill best developed through practice, and through seeking out opportunities to learn and grow.
Tuesday, May 17, 2011
Merging Experience and Fiction (Write what you know)
This is not entirely true; I could have written the chapter, but it wouldn't have come out the way it did. I mean, I know my characters really well. I've thought through their personal histories and their cultural backgrounds and all of that, which puts me in a good position to delve into the layers of their reactions to events. I know, for example, that my antagonist is not going to respond to a pass in the way normal people would because he's more interested in experiences that can stop him from entering obsessive thought cycles than he is in falling in love, or even experiencing simple physical pleasure. Since I'm not subject to these obsessive cycles myself, this kind of writing does not access my own personal experience...except inasmuch as I'm very good at internalizing certain kinds of language patterns, so I've "learned his language."
But for the chapter I just wrote, I used my own experience - of childbirth, and motherhood.
I've spoken to a couple of people about this chapter, and on both occasions I was asked whether this was my own experience. My husband even asked me if I was ever afraid that my son was going to die. In fact, I wasn't at all - never once.
So what did I actually give to this chapter from my own experience?
In this chapter a critical female character is speaking to her servant about the birth of her son, while the two of them watch over him in a sickbed (he's in danger of dying). My gloss for what she would speak to him about was this: "She talks about what her son means to her." Super-vague. When I got to the point of writing it I realized that she could explain what her son means to her by telling the story of how he was born, and illuminate aspects of her own life experience at the same time. I didn't hesitate to go to my own experience at this point - as a resource which I could then fit to the needs of the story.
Here's sort of how the process went.
- "I need to have her describe a difficult first birth experience."
- "Hey, my first birth experience was difficult!"
- "Yeah, but she can't have had a C-section. No problem, I'll just say she didn't have one."
- "Even if she didn't have a C-section, her baby can still have been weak at birth and taken away for treatment, like mine. That totally fits with the whole weak-blood-of-the-nobility thing."
- "But because she's scared in this chapter that he'll die, she has to have been scared back then too that her baby would die. So I'll say they kept him away longer than mine."
- "Hey, I bet I could also use that frustrated feeling I got with my second child when they didn't show her to me for an hour. An hour would be a good time frame."
- "Shoot, and she's got this cad of a husband (unlike me!!!) who cares more about sustaining the population of the nobility than he does about her, and so she must have been really worried about how he'd react if the baby died."
- "Boy, I remember how I felt when I realized my son would be okay. So that means she won't have been able to be happy precisely, but that she'll have cried and promised him the two of them would be okay."
- "And that means that she'll want more than ever in the current scene to promise him that he'll be okay."
- "And imagine how helpless she'd feel! Wow, that's exactly what I've felt like when I have been up late at night over a baby with a fever and the telephone next to me in case the advice nurse calls back."
What is in the chapter now isn't my experience at all. It's entirely hers - her trials and her fears in her social context. But because I experienced something like it, I know that the feelings that I'm trying to evoke are real, and that the chapter is stronger as a result.
Tuesday, May 3, 2011
TTYU Retro: Companions
Why are companions so important?
One reason is social realism. There aren't that many complete loners out there. People have friends that they live their lives with.
Another reason is that the main character needs help. When you look at the Avatar group (Sokka wanted to call them "team Avatar" I believe), it's balanced between different types of people. There's an air-bender, a water-bender, an earth-bender and a warrior. That gives them a wide range of skills and strengths that they can use to get through their stories successfully.
Another big reason is information management. The Doctor has mountains of specialized skills and knowledge - because he's a Time Lord! - but without the companions he'd have no reason to explain any of it. If you have a major character who's an incredible specialist on some topic, you can always show him or her doing what he/she is good at... but if you build in an information imbalance between that person and someone else, it gives him/her an opportunity to explain where that skill came from, or how it works, or any number of other things that would otherwise feel like blatant infodumping.
Conflict is another reason to have companions. Conflict can serve the purposes of information management, as when two people start arguing and that lets them divulge information to the reader that the characters already know (without using as-you-know-Bobs), but I've separated it out because it actually does a lot more than that. Conflict is an enormous source of drive in the plot. Ongoing disputes (of the right variety) between a character and her companion can influence where the story goes and keep us wanting to see what happens. Conflict can also drive character development.
Dealing with an introverted character is a lot easier if that person has a companion. You can make good use of internalized thoughts when you're working with the written rather than the visual medium, but still, internalization can only take you so far. A companion gives the introverted character a reason to try to speak - or perhaps a reason to try not to speak! A companion will bring certain topics into the introverted person's thoughts. Appa gives Aang a reason to talk out loud even when he's alone, which is very useful to the storyteller who can't make any use of internalization. This is also a big motivator behind the presence of animal sidekicks in the Disney movies (that, and humor).
Companions also create wonderful opportunities to explore language. Some companions maintain an ongoing banter which can really add to the ambiance of the whole story. Their talk can be helpful for a story not only for content reasons, but for dialect reasons, and for the way it reveals aspects of the social contract in the community from which they (or each one) comes.
I'm not going to end this by saying you need to go off and give your protagonist a companion. Sometimes that's the right thing for a story, and sometimes it isn't - but it's worth considering. Even if the companionship is short-lived within the story, it can still be a valuable addition to what you're creating.
Chances are that if you've gotten much of a story written (especially a novel) you already have companions built into it. If you do, then it's worth looking at them and thinking explicitly about how they are functioning and what kind of work they are doing for you, the writer, as well as what they're doing for the other characters. That way you can deepen them, tune them, and strengthen them so that they're making a bigger difference for your story.
It's something to think about.
Monday, May 2, 2011
A different take on following the writing dream
I entirely agree. I discovered there was a fire for storytelling in my soul, and once I gave it fuel, there was no stopping it.
But.
1. I didn't make this discovery until I was 29 years old
2. The reason my writing dream has been realized is because of what I experienced before I started writing - my travels overseas, and my Ph.D. study which helped me in both content and writing technique.
The conclusion I draw from this is that you can benefit greatly from having something else. Call it what you will - an alternate interest, a backup plan, a money-making career, or just writing research - but find something that you are good at, that you have a passion for besides writing, and dive deep into it. If it can serve as a backup plan and money-maker, so much the better. But it will certainly help you in a writing career.
Why?
I traveled a very long way down the road toward an academic career, studying Japanese, Anthropology, Linguistics, Discourse Analysis, etc. My writing reflects this. Part of what they talk to you about when they ("they") discuss getting published is standing out from the rest of the writing that is going on out there - and the fact is, what makes you unique is your own experience. The things you've learned, the books you've read, the people you've met; everything contributes. My world of Varin started with a very simple fantasy premise, but grew into something totally different because of the way I started using my academic experience to feed it. I have a different take on Japan-related stories because I have lived in Japan and read Japanese literature and gone to Noh plays and visited tons and tons of shrines and temples (I love shrines and temples!). I am a published author today not simply because I felt dissatisfied with a Star Trek premise (Darmok) and wanted to have my own take on it, but because I was able to reduce that premise to its components, build an entirely different society around it, and take it in a new direction. That is all thanks to the things I did before I knew I was a writer.
What if you already know you are a writer?
Well of course, you write. Of course, you refuse to listen to those people who tell you it's not an activity worth pursuing - and you pursue it, and do all those great things that you need to do to improve yourself and get closer to the realization of your dream of writing marvels.
But don't forget personal and professional development. Read widely. Go places. Meet people. If you're headed to a job, keep your writer's eye open, because you can learn a lot about character and dialogue from personal interactions you see. You can also learn a lot about institutions and how they work. Take your personal experiences and try to look at them on the meta-level so they can work for you.
Make sure to keep aware of what feeds your energy and what saps it. If you're in a job that makes you scream and exhausts your brain so you have nothing left for the page at the end of the day, try to cultivate something else.
Your writing dream is worth pursuing. So much worth pursuing, in fact, that it's worth making the other parts of your life contribute to it - and worth pursuing things besides writing in order to make your writing richer, and get you closer to realizing your dream.
Monday, April 25, 2011
Cut words? Or add words?
It's a hard question to answer. Over the last decade of my writing I've run into a lot of "too long"/"too short" situations, and after I saw this interesting little piece for copywriters about how cutting more words might not be such a good idea, I thought I should write a bit about it. I'm going to try to put this in terms of different examples I've seen and/or experienced myself.
The Mega-Work
What you might find yourself saying: "I have this novel, and yeah, it's 350 thousand words long..."
This one is hard to diagnose. Chances are there's more than one thing going on (see "Long Experiment" below). When I wrote my mega-work, I was astonished to find that my first thorough revision cut out thousands of words, and put thousands more back. The total word count barely changed, because I was figuring out where the words really needed to go. An agent gave me great advice: "This is probably three books." It had other problems that needed editing, but guess what? It's three books.
The Short Experiment
What you might hear critiquers saying: "I have a hard time accepting your premise"/"You're doing too much telling"/"You're gesturing at the story"
This one is probably too short. I'm not saying that pieces like this don't sell (I've seen at least one in Analog!). However, if the premise isn't sticking, you may not have used enough words to flesh it out and give it a strong foundation. If you're being accused of "telling" or "gesturing" you may want to get closer to the story and dramatize more of it. Make sure you're not just talking out the message of your story, but enacting it by placing readers in scenes that demonstrate the truths you want to capture.
The Voice Piece
What you might hear critiquers saying: "I love the voice in this one"/"The thing that really worked for me was the texture..."
Be very careful about cutting words out of this one. Yes, there may be words you can cut (I just took a piece like this down from 8300 to 8000 words), but make sure that you're keeping a close eye on which words are contributing to voice and texture at the same time they contribute to plot and character. Those are going to be the ones you'll want to keep. Of course, there are more stripped-down voices out there - in the case of a stripped-down voice, the process of going through and identifying which words contribute to the voice might be a really good way of figuring out which words can be cut.
The Long Experiment
What you might hear critiquers saying: "I'm hearing refrains (repetitions) in your work"/"You're always saying the same thing more than once"
Sometimes I'll use words to feel my way into a piece. I used to do this a lot more when I was first writing and exercising my storytelling muscles, seeing how beautifully, dramatically, etc. I could describe something. One indicator of refrains is when you find yourself using comma-delimited phrases like "Her hair was soft as summer, as all-encompassing as the sea." There's nothing wrong with that, necessarily, but you've just described her hair twice. Which one works better for the story context? You should probably keep that one and leave the other one out. The same thing can also happen across sentences or even paragraphs - you might find that you're both telling and showing, like saying, "He was shocked. His face went white, and his hands shook." In this case, if his face is white and his hands are shaking, it's evident that he's shocked and you don't need to state it explicitly.
What about publishers/agents and their word count guidelines?
This is a tricky one. What I've found is that ideas typically come in different sizes. There's the idea that's naturally flash (<1000), or short (<7500), because if you look at it for too long things will start poking out that detract from the effectiveness of the idea. There's the idea that wants to be a novelette (<10K), because just talking about events isn't enough. There's the idea that wants to be a fast-paced novel (60-75K, common for YA); there's the idea that wants to be epic (100-120K). Within that, however, there is a lot of room for wordcount-wiggling. A lot of words can be cut if you just go through saying "I need to take out 30 words per page" (you'd be surprised)! Those are word cuts on the sentence level. If you're 30 thousand words over your target count, though, then it's best to consider the story structure as a whole, and see if you're putting a lot of words on tangents or subplots instead of sticking to the backbone conflict of the tale.
In the end, it's all very dependent on the individual story. Listen to your audience to get clues about where and how you're hitting them. And it may turn out that you need to cut words and add words, because you needed those words; they were just the wrong ones.
You just have to try it and see.
Friday, April 22, 2011
Living in deep head space
Back when I first started writing, I thought I was busy, because I was studying for my Ph.D. Really, though, what I was doing was switching between two head spaces - the studying one, and the one associated with the trilogy I was writing.
Looks so simple now.
After I had my first baby I had to re-boot the system and figure out how to fit in writing again. I got the hang of it. I had my real life children-motherhood mode and found tiny places where I could have enough room to escape into a small bubble of my old head space. I gradually grew those bubbles bigger until I could alternate more.
The more I write, though, the more head spaces I need. My writing depends on being able to immerse - to put myself deep into a place that isn't at all like the way I would ordinarily think. Recently as I've been writing For Love, For Power, I've been reaping the rewards of putting myself so deeply in: small moments are happening in the text that jump out to me as "real." Not only as things that are likely to happen in my caste system, but ones that would happen all the time there, and whose significance isn't exaggerated, but which fit precisely into the whole context - like when a servant replies to a question with "I couldn't say, sir" and my noble boys glance at each other with a shared look that says, "yep, he's under oath."
The hardest part is that I have more than one story I need to write. Three, in fact. And the head space issue is precisely the same for each one. There isn't a story that I can write by just skimming along the surface. I have to give myself to it, or it doesn't happen. I try to build in time that lets me drag myself out of one and put myself into another, but it's still hard. Yesterday the novel was rolling, and I could hardly manage to get back out again into real life, much less give any thought to the other two stories I'm currently working on.
I don't think I'd change this. I don't want to start skating on top of a story. I'm just going to have to decide when to take a breather from one and engage the other, or the other. The deep head space is that place I always loved going when I read books as a child. That I can find it for my own stories as an adult is exciting and rewarding - worth the sacrifice. I just keep trudging along, figuring that somehow it will all get done, and that keeping the balance will get easier.
Good luck with all your writing today. I hope you find that deep head space that I love so much.
Tuesday, April 19, 2011
TTYU Retro: Not hiding information that readers need
In the same way that you can use backgrounding to slip in world information, you can also do yourself a disservice by "hiding" critical information that should be taking head billing. I've made comments to my critique buddies about how they shouldn't "hide X under Y" and it usually takes me a while to explain to them what I mean. So I figure it's useful to discuss here.
If you have a critical piece of your plot, especially a voluntary action by your protagonist, then you should not hold back from describing that action. Don't imply that it happened. Don't make it passive. State it as directly and actively as possible.
I think this is the kind of thing that people are talking about when they tell you not to use "was" or "passives" in your writing. Though the instruction never to use "was" or "passives" is extremely overgeneralized, it does make an important point. If you've got a character and that character is acting, changing things, etc. then chances are you should stick him or her right in the subject spot in the sentence and use the most interesting and exciting verb you can come up with to say what he or she is doing.
The other way that writers might inadvertently hide critical information has to do with (gasp!) sentence structure.
I suppose there must be folks among you who have spent time diagramming sentences in school. I did. Well, don't worry, I'm not going to ask you to get out your pencils! But if you've got even the vaguest image somewhere in your head of what those diagrams looked like, you might find it useful. The basic distinction I'm thinking of here is the one between the main clause of the sentence - the one that used to be on the main line when we diagrammed - and the subordinate clauses that attach to it. Here's an example:
When Tom arrived, we took out the turkey and put it in the oven with the pie that Mom made.
Now I'm going to put main clauses in bold text and subordinate ones in italics.
When Tom arrived, we took out the turkey and put it in the oven with the pie that mom made.
Now, when I say information is "hidden" in a sentence like this, of course, that's a relative statement. It's still available - in exactly the way that makes subordinate clauses so convenient for slipping in worldbuilding information. But - and this is the important part - its impact is blunted.
Take this sentence, for example:
When I hit him over the head with the frypan, he cried out.
The structure of this sentence looks like this:
When I hit him over the head with the frypan, he cried out.
Essentially what I've done here is "hide" the action of hitting, and bring primary attention to "he cried out." In most action narratives, this makes no sense at all. I'd almost expect that this was a sentence coming from after the event itself - someone describing what happened, for example. Or perhaps I'd expect that the actual hitting event had been described before this sentence. As a method for actually conveying the occurrence of the action, it comes across to me as weak. This isn't to say that I never do stuff like this in my own writing - but if I catch something like this on a first draft, I might change it to the following:
I hit him over the head with the frypan, and he cried out.
Conjunctions like "and," "but," and "so" do not create subordinate clauses. They keep both coordinated clauses on the same level of structure, and in an action sequence, work far better to keep the hitting and the crying out at the same level of importance.
I'll conclude by giving a few examples of words to watch out for - words that create subordinate clauses. But before I do, let me be clear: I don't mean that these words should never be used. There may well be a context when you want one element of a sentence to be backgrounded to another, and be given lesser importance. It's like the whole "was" thing. If you try to forbid yourself a tool of grammar in writing, you're just shackling your own feet. Just make sure that you're not using these words inadvertently.
As: As he ran through the door, the horse neighed loudly.
Because: Because I'd paid for the pot, the barkeeper gave it to me.
When: When she found the harlot in bed with George, she took out a knife and killed him.
I'll also mention "that" and "which." These guys make subordinate clauses in a different way from those above, because they allow a writer to describe more about a particular noun, as "the pie that Mom made" in the earlier example. I think they're not nearly as much of a trap for the unwary. However, they do background information, and if you want to direct attention deliberately to the attributes of an object or person, you should probably try to avoid using a subordinate clause, and give the description its own space and sentence.
That's all for now. I hope all your writing goes really well today.
Monday, April 18, 2011
How and where to begin a story
The fact is, while there is no absolute rule, a story generally should begin with:
- the main conflict, or some event that is a direct tributary of the main conflict
- the main character
I put the main conflict first because the main conflict is what drives the story forward, and sometimes the main conflict does not start in the same place that the main character does. Often in works where a murder mystery occurs and where the antagonist is mysterious, the book will start with a segment from the antagonist's point of view. This establishes the stakes, i.e. why exactly it is that a reader should care about what the main character is going to try to accomplish. Thus, when we get to the point where we're seeing the main character - likely doing something far more innocuous - we already get a sense of danger, anticipation, and most importantly, curiosity about what happens next. When, as in Janice Hardy's The Shifter, the character has a secret and her safety depends on nobody finding out about it, it makes perfect sense for the story to begin with a scene that results in this secret being discovered. That's what I would call a tributary scene, where the scene has its own natural stakes and drive, but delivers us into a place where the main conflict has clearly begun. For my current work in progress, the opening scene is one that shows the main character in a situation where it is important for him to pay attention to how he and his reputation are perceived by others, and then shows him being driven step by step off his comfortable ordinary concerns into a place of extreme danger, not because of the antagonist, but because of a contagious disease and the fear that the disease causes in people around him. The disease then becomes a driver that leads to a second major change, the death of a person in power, that propels the story toward its conclusion.
I'll return in a second to the issue of "being driven step by step off his comfortable ordinary concerns," but before I do that I want to address the question of backstory.
I often feel like choosing an opening scene for a story is like trying to create a see-saw. You have a big piece of story (it might even be your protagonist's whole life!) and you have to balance it on that opening scene. The part that chronologically precedes the opening scene is the backstory; the part that follows is the story. My rule of thumb is this:
Any piece of backstory that contributes directly to the identity of the protagonist, his/her culture, his/her self-awareness, and his/her basis for decision making can be portrayed indirectly through the protagonist's actions, and thus need not be included in the main story.
You may have noticed that I've arrived at "the main character" here.
Point of view is my ultimate ally in this. I think about it in the following terms: we judge our experiences and choose our actions on the basis of our personality and experience; thus, aspects of personality and experience can be included at points where our protagonist judges events, and chooses to act.
Here's an example from For Love, For Power of me doing the backstory thing with character judgment. Tagret (my main character) is going to a concert in the ballroom and one of his friends tells him that a new Cabinet member will be announced at the event, and that it might be Tagret's father. Here's how Tagret responds:
"It wouldn't matter," Tagret said. "My father wouldn't risk coming all the way back across the continent just for a Cabinet seat. He's too happy ruling Selimna where nobody can reach him." No Father meant none of Father's nasty surprises, and it would be preferable to keep him there, except that his last and worst surprise had been taking Mother with him.
The fact that Tagret's parents have been gone in a place so far that they can't come back to visit, that he hates his father and loves his mother, and that his father is important enough to consider a Cabinet seat not worth his while - all of these are important pieces of information for understanding the story as it continues. They are relevant here not because Tagret stops out of his ordinary concerns to muse on them, but because he's using them as a basis for his evaluation of the ongoing talk, and his response.
The fact is that an opening scene is strongest when it's a point of convergence. It shows conflict, it shows character, and it shows world (you didn't think I'd forget world, did you?) all at once in an active and engaged way. At the beginning of the story, a reader needs to be grounded in all three.
Grounding is absolutely critical in an opening scene. This is the word I give to basic reader orientation. The reader needs to be oriented - in some way - to the who, what, and where of the story. These elements can be presented in different sorts of balance, as when our protagonist is feeling disoriented and not knowing where he/she is, but they are very important. Imagine the main character as a runner, and you're about to be tied to that runner with a rope so you can follow along at (possibly breakneck) speed for the entire story. If you are going to be able to do this, you have to have your feet on the ground. Otherwise the runner will end up dragging you, spinning and yelling, until you manage to untie yourself and get away.
This is why starting in the middle of extreme action is not a good idea. Everett Maroon had a good post on this issue, here. In your opening scene, your main character should be doing something that requires him/her to indicate to readers who he/she is and what his/her normal concerns are. Until "normal" is established, the abnormal will have no meaning. Even if your character is disoriented, he/she can still try to make sense of what is going on around him/her in terms of what would be normal under ordinary circumstances.
Similarly, starting with simple introspection or gazing out at views is not a good idea either. It's not just that you've omitted the conflict. It's also that you've shackled yourself in terms of backstory and world. It's not only that people don't sit down and contemplate the basic normal conditions of their lives for no reason. It's that backstory and world belong in the background, and if there is nothing going on, they will necessarily take the front seat. By starting with your main character in a situation of conflict that leads directly to the main conflict of the story, you do several things:
- You give your main character an opportunity to introduce him/herself through action and judgment
- You give your main character the opportunity to introduce his/her world through action and judgment
- You orient readers and establish where the story will be going next
- You place the drive (the hook!) of the story front and center so readers can catch hold
- in what context could the main character best demonstrate his/her core motivations, possibly through indirect reference to backstory?
- in what location the main character could best portray the conditions of his/her world that have the greatest bearing on the story as it goes forward?
- in what situation would the significance of the main conflict to this character become most evident?
Dive in and go for it. These are just a few things for you to think about as you prepare to do so.
Friday, April 15, 2011
The importance of pathos
Wikipedia says (warning: this will be heavy, but the discussion afterward will not!):
Pathos (pronounced /ˈpeɪθɒs/ or /ˈpeɪθoʊs/; Greek: πάθος, for "suffering" or "experience;" adjectival form: 'pathetic' from παθητικός) represents an appeal to the audience's emotions. Pathos is a communication technique used most often in rhetoric (where it is considered one of the three modes of persuasion, alongside ethos and logos), and in literature, film and other narrative art.
Emotional appeal can be accomplished in a multitude of ways:
- by a metaphor or story telling, common as a hook,
- by a general passion in the delivery and an overall emotion and sympathies of the speech or writing as determined by the audience. The pathos of a speech or writing is only ultimately determined by the hearers.
Pathos is often associated with emotions, but it is more complex than simply emotions. A better equivalent might be appeal to the audience's sympathies and imagination. An appeal to pathos causes an audience not just to respond emotionally but to identify with the writer's point of view - to feel what the writer feels. So, when used in tragedy, pathos evokes a meaning implicit in the verb 'to suffer' - to feel pain imaginatively or vicariously. Pathos is often employed with tragedies and this is why pathos often carries this negative emotional connotation. Perhaps the most common way of conveying a pathetic appeal is through narrative or story, which can turn the abstractions of logic into something palpable and present. The values, beliefs, and understandings of the writer are implicit in the story and conveyed imaginatively to the reader. Pathos thus refers to both the emotional and the imaginative impact of the message on an audience, the power with which the writer's message moves the audience to decision or action.
Whew! But I bet you know a lot of characters who make an appeal to our emotions. Possibly the best known is C3PO, from Star Wars. He goes through the whole sequence of IV V and VI doing what he needs to do, all the while saying things like "We're doomed!" and always expecting the worst. Other pathetic characters include Eeyore, from A.A. Milne's Winnie the Pooh books, Dory from Finding Nemo and Puddleglum the Marshwiggle from C.S. Lewis' book The Silver Chair.
Interestingly, these characters are not cynics, nor are they pessimists (who can be spiteful). They simply feel suffering and expect to have to endure. They feel a certain gloom about their prospects and lament the deterioration of the situation, but they are extremely grateful when things turn out well.
When you're putting together a story, it's worthwhile to consider whether any of your characters have aspects of pathos. Pathos can be a hugely strong draw for a character who would otherwise be unrelatable (see my earlier post on likeable characters here). That points of course to antagonists, but also to others. My friend Josephine pointed out the character of William Randolph Hearst in The Aviator as someone who was fascinating because of the extent of his suffering, even when his behavior in general was off the charts and hard to relate to. My own character Nekantor from "The Eminence's Match" is a "twisted piece of work" to quote my author friend Lillian Csernica (she notes that she meant this in a positive way!). He does cruel and evil things but is motivated at least partially by his own obsessive-compulsive disorder.
I can't leave the topic of pathos without discussing Star Wars again - specifically, the fact that there were no pathetic characters in I-II-III that I could identify. Even C3PO had lost his pathetic outlook and turned into a kind of one-line fall guy. I can't watch those movies without thinking how differently Jar Jar Binks would have turned out if they'd actually allowed him to be pathetic instead of just goofy. Think about it - banished for being clumsy! If the movie hadn't just dropped that backstory by the wayside and it had actually made Jar Jar a bit more hangdog - a person who tries not to be clumsy but causes trouble inadvertently and suffers terrible guilt as a result - it would have made a big difference for the film, in my opinion. Think about how Dory came across because of her lack of memory. If she hadn't been pathetic, it would have been awful - instead, she was transcendent (in my opinion!).
What about your writing? Is there anyone whom you would describe as pathetic? Is there any character who might benefit from having pathetic elements added to his/her character?
It's something to think about.
Monday, April 11, 2011
Short Stories vs. Novels - "natural length" and the fractal structure of stories
I believe in natural length. I began as a novel writer, and for the longest time I was convinced that short stories just weren't for me. Then, once I started writing them, I learned a lot of things about story structure that I could bring back and apply to my novels. However, it turns out I do have a "natural length" for short stories - it runs between 7500-12,000 words. This is called the "novelette" length. I never set out to write a novelette; I just have an idea, organize it and write it... and guess what? It's a novelette.
I think that the difference between novel and short story writers may have something to do with structure. It's hard to say, but I do notice that I find it easier to take a large idea and render it in a small form than to take a small idea and render it in large form. When I take a large idea and shrink it, I remove everything that doesn't tie directly back into the main conflict thread. When I take a small idea and expand it, I often find everything I add in feels like fluff. Maybe it's just that I like the potent feeling in every sentence of the short form.
Another factor, though, might be what I call the fractal structure of novels. People talk a lot about the "hook" and about "arcs" and about the "climax" etc. The more I write, the more I realize that this same kind of structure happens at multiple levels. Each chapter needs to have its own hook, its own raising of stakes, its own climax. To some extent, even each smaller scene has this same pattern on a smaller scale. It's no wonder that novel chapters can so often be used as short stories!
This may be one reason why it's tricky to move from short to long. A string of short stories does not make a novel, because they'll have structure on the lower level, but they may not have structure on the larger level. That large-scale, across-the-novel trajectory may be difficult to identify and work into the progression of the shorter pieces. I don't mean to say that it can't be done, but I know I would find it tricky if I had created a sequence of stories and hadn't come into it already thinking about how to create the larger-scale pattern.
Have any of you had experience switching from long to short, or from short to long? What was it like for you? Have you taken a particular story and tried to change its format from novel to short or vice versa? I'd be interested to hear what your experience was like.
Sunday, April 3, 2011
Revisions: your story isn't you
In some ways, that sense of the story existing on its own can make us balk at revising. It's outside of us now, it has its own internal form and structure; the characters are who they are, and do what they do. In other ways, it's the sense that the story represents us as authors - that in a way, it is us - that causes us to hesitate.
I think considering the story as existing outside of us is perfectly fine. It may resist revision in some ways, but as long as we can consider the characters, the form and the structure from the outside, revision is possible. It's when we feel that we are the story that the revisions process can really defeat us. Then critique and requests for edits can feel like insults, and restructuring like an assault.
It's not that what we create isn't great. It isn't even that it's not publishable. I've seen whole books and famous movies that made me think, "needed one more rewrite." But though those books have been published and those movies produced, I always think it's a shame that that final revision never happened.
I've tried to train myself to take a particular view of my own work. To me, the story isn't me, and it isn't even what I've written. The story exists somewhere else - a plane of ideas, or some kind of Platonic dimension - where it exists in an ideal state. What I'm trying to do by writing it is capture that perfect spirit, that resonance, and convey it to my readers. Thus, revisions are the means by which I bring the story closer to the ideal. Maybe this is why I enjoy it so much!
Critique shows me how my readers understand what I'm doing; it gives me a sense of the pictures they see, and the resonance and intensity they feel. They aren't seeing the ideal form of the story any more than I am, but we're all trying, looking at it from different angles, and in that process we jointly get insight into what the story could be. Then once I feel I've glimpsed the way to get closer to what I want, I set about making it happen. Sometimes when I realize what the story really requires, and I feel a resonance come into place, it gives me goose bumps.
I'm not saying everyone has to think this way. What I'm trying to do is explain why I find revisions exciting instead of daunting. If what I'm sharing here helps any writer out there to take on the process of revisions with more relish and less sense of personal injury, then I'll be happy.