Is worldbuilding for short stories different from worldbuilding for novels?
Yes and no.
You
might guess that a short story would require less worldbuilding than a
novel - but the size of the world itself is not the primary difference
between the two. Short story readers will perceive world gaps, and be
confused of frustrated by them, just as easily as novel readers. The
biggest difference is that in a short story, you have very little room
to explain or explore. Everything you do has to be done in as few words
as possible.
Imagine that you're building a house. The first room
of that house is the place where your reader enters the world. In a
novel, that first room is full of doors. In a short story, it's all
windows.
Doors can be opened. The novel format gives you the
opportunity to send your reader through those doors, allowing you - and
also requiring you - to explore a lot more of what lies in the rooms
beyond. The most you get from an open window is the scent of fresh air.
The short story format keeps readers confined, but if there's nothing to
see outside, then they'll know something is wrong.
One of the
wonderful characteristics of societies that I learned about while
studying anthropology and linguistics is that large-scale trends in a
society will tend to be visible even in small-scale interactions. I take
advantage of this in my short story worldbuilding all the time. If you
know a lot of large-scale things about your world, see if you can
tighten your focus down and make them play out - i.e. be demonstrated,
shown not told - on the smaller level. An entire system of phonology can
be implied using a single unusual name. A system of social hierarchy
can be implied by including small details of politeness in a single
interaction between individuals. An economic model can be demonstrated
by exploring the conclusions a character draws about the provenance of a
single object.
Thus, in a short story, you should try to make
every object and every interaction count. These things are not just
working for your story but also for your world: they are the windows in
your room. Realize that when you describe food, you're not only giving
your character something to eat but potentially opening a view onto
climate, agriculture, economy, socioeconomic conditions, and food
culture. Realize that when you mention clothing, you're not just
creating fashion but saying something about the value clothing has in
your world. Realize that each person your character meets has a social
role that illuminates the entire society - and that the opinion your
character has of each person will give insight into that character's
place within the system.
Of course, all this is true of novels as
well. The demand for multi-tasking may be lower because you have more
room with a higher word count, but it's always good to have your text do
more than one thing at a time. Novels are expansive, so there are many
opportunities to have the reader's sense of the world grow and expand.
The
funny thing about short stories is that thought the amount of
worldbuilding effort often seems disproportionately large, that effort
will pay off. Readers can tell when the house has no windows - it's
dark, and there's no air. If you choose the proper telling details to
include, then you've placed your windows to maximize the view.
Give your readers something to see. They will thank you for it.
This post originally appeared at Janice Hardy's The Other Side of the Story.
Great reminder since I decided to work on a short story for awhile. I can think of a few places where I can slide in a bit more detail, though I did manage to imply some of the broader society concepts from the smaller group interactions in what I worked on yesterday.
ReplyDeleteCool, Jaleh! Good luck with your story.
DeleteLove this post. Do you mind if I do I short write up on this post and redirect my readers to this page? Those who read my Writer's Corner would love what you have to say.
ReplyDeleteEbookitude, thanks! I'd love that. It's very kind of you.
DeletePerfect timing and a wonderful discussion of world building, no matter what the context. Loved it. Thank you.
ReplyDeleteThanks, Rowanwolf!
Delete