Is worldbuilding for short stories different from worldbuilding for novels?
Yes and no.
You
 might guess that a short story would require less worldbuilding than a 
novel - but the size of the world itself is not the primary difference 
between the two. Short story readers will perceive world gaps, and be 
confused of frustrated by them, just as easily as novel readers. The 
biggest difference is that in a short story, you have very little room 
to explain or explore. Everything you do has to be done in as few words 
as possible.
Imagine that you're building a house. The first room
 of that house is the place where your reader enters the world. In a 
novel, that first room is full of doors. In a short story, it's all 
windows.
Doors can be opened. The novel format gives you the 
opportunity to send your reader through those doors, allowing you - and 
also requiring you - to explore a lot more of what lies in the rooms 
beyond. The most you get from an open window is the scent of fresh air. 
The short story format keeps readers confined, but if there's nothing to
 see outside, then they'll know something is wrong.
One of the 
wonderful characteristics of societies that I learned about while 
studying anthropology and linguistics is that large-scale trends in a 
society will tend to be visible even in small-scale interactions. I take
 advantage of this in my short story worldbuilding all the time. If you 
know a lot of large-scale things about your world, see if you can 
tighten your focus down and make them play out - i.e. be demonstrated, 
shown not told - on the smaller level. An entire system of phonology can
 be implied using a single unusual name. A system of social hierarchy 
can be implied by including small details of politeness in a single 
interaction between individuals. An economic model can be demonstrated 
by exploring the conclusions a character draws about the provenance of a
 single object.
Thus, in a short story, you should try to make 
every object and every interaction count. These things are not just 
working for your story but also for your world: they are the windows in 
your room. Realize that when you describe food, you're not only giving 
your character something to eat but potentially opening a view onto 
climate, agriculture, economy, socioeconomic conditions, and food 
culture. Realize that when you mention clothing, you're not just 
creating fashion  but saying something about the value clothing has in 
your world. Realize that each person your character meets has a social 
role that illuminates the entire society - and that the opinion your 
character has of each person will give insight into that character's 
place within the system.
Of course, all this is true of novels as
 well. The demand for multi-tasking may be lower because you have more 
room with a higher word count, but it's always good to have your text do
 more than one thing at a time. Novels are expansive, so there are many 
opportunities to have the reader's sense of the world grow and expand.
The
 funny thing about short stories is that thought the amount of 
worldbuilding effort often seems disproportionately large, that effort 
will pay off. Readers can tell when the house has no windows - it's 
dark, and there's no air. If you choose the proper telling details to 
include, then you've placed your windows to maximize the view.
Give your readers something to see. They will thank you for it.
This post originally appeared at Janice Hardy's The Other Side of the Story.
 
 
Great reminder since I decided to work on a short story for awhile. I can think of a few places where I can slide in a bit more detail, though I did manage to imply some of the broader society concepts from the smaller group interactions in what I worked on yesterday.
ReplyDeleteCool, Jaleh! Good luck with your story.
DeleteLove this post. Do you mind if I do I short write up on this post and redirect my readers to this page? Those who read my Writer's Corner would love what you have to say.
ReplyDeleteEbookitude, thanks! I'd love that. It's very kind of you.
DeletePerfect timing and a wonderful discussion of world building, no matter what the context. Loved it. Thank you.
ReplyDeleteThanks, Rowanwolf!
Delete