Friday, May 8, 2009

Janice Hardy's new website

Here's some fun news: my friend Janice Hardy has just launched her new website, where you can find out all kinds of great stuff about her, about her forthcoming debut novel, The Shifter (known as The Pain Merchants in the UK), and even about chickens! Seriously, the hidden chicken factoids are awesome.

Here it is: http://www.janicehardy.com/

Thursday, May 7, 2009

Workshop: Revision Requests

We've reached the final step of the workshop! Participants, look in the comments area; in the next day or so I'll be posting your original excerpts with comments on how you might approach rewriting them. I hope you can all run with the ideas we've discussed here, and try either revising or rewriting your short excerpt. I know some of you have already started. If possible, I'd like to see those by Monday, May 11th. I'll respond to those, and that will be the end of our workshop. Thank you all for your hard work and patience.

Tuesday, May 5, 2009

Defining a Scale of Details

One of the things that my worldbuilding workshop has got me thinking about is defining objects. I think objects generally fall into a sort of scale that ranges from the ultra-specific to the generic. A specific object is something where the mention of its name brings to mind only one thing. "Mr. Spock's ears," for example. A generic object is one that comes in so many different types that simple mention of its name brings up only a prototype image. "House," "wall," "window," and "dog" are examples of this category. In between is a large range of different kinds of objects. The word "pulley" is pretty specific; if we want additional information it will probably be what the pulley is being used for, or what it's made of. The word "fan" is in the middle - heavily informed by context, but depending on whether it's included in a description of a Japanese woman, or of kids in a house without air conditioning in modern-day California, it need not necessarily be explained.

When I talk about explaining a word, that doesn't mean explaining it in depth. It only means making sure its meaning is specific rather than general. A "brick wall" is very different from a "steel wall," which is very different from a "stone wall" (and fortunately all of these are very different from "a wall"). If you want to get more specific, you can say "a crumbling brick wall" or "a used-brick wall." If you want a Japanese wall with a foundation of granite blocks the size of cars and an upper storey of white plaster topped with gray tiles, you have to go so far as to say that, because you can't rely on all your readers to pull that image up from context.

Explanations like these can help to adjust the knowledge sets you establish in your world. A reader entering an unknown world for the first time is going to be looking for cues to the world, and hoping for enough specificity to establish a unique world sense. When I introduce my Varin world, I like to specify that this is a world where wood is scarce, so I'll often describe a room and specify that the bed frame is made of brass, or that though there's a heavy mirror framed in wrought silver, the most expensive-looking object in the room (from the character's point of view, of course) is a wooden cabinet in the corner.

Gradually, as you enter your world further and further with the reader, the details you provide will build up into an overall impression of this world in all its uniqueness. And if you've done your job well, you may discover that by the time you're halfway through, you've actually redefined common words like "table" or "wall," so that the objects that your reader imagines are generated world-appropriately. You will have trained your reader to know that tables aren't made of wood, or to know that they must expect walls to be made of light, or to know that it means something special when this character uses the word "friend," because it wasn't a natural concept within his world.

In effect, world details aren't just details. They're not just stuff sitting in the room because otherwise the room would be empty. They are tools by which you draw your reader so far into your world that they judge the objects they read about as though they lived there.

As a reader, that's what I always loved - feeling like I was part of that world on paper. And as a writer, I can hardly imagine anything more exciting than being able to bring others into my world with me.

It's something to think about.

Monday, May 4, 2009

Workshop: Pushing Further

Thank you all for the responses you've given me. (Catreona, will I be seeing more answers coming from you? I hope so. I'm also waiting on Khajidu.)

I'm fascinated by the answers I've seen; I'm also fascinated by how different they are from the ones I got in my last workshop. Last time I started with questions to the author, and moved on to questions from the POV of the character. This time I went straight for the character questions - and the interesting thing is, they turned into interviews with the characters!

This is very cool.

But I'd like to see us, as a group, push our awareness a little further. Maybe the way I'd describe it is instead of interviewing the character, giving the character an opportunity to speak as he or she would in public, go a little further into your own sense of the psychology of the character. Many characters have things they feel instinctively but for personal reasons (embarrassment, standoffishness, shame, lack of self-knowledge) are unable to describe. Many have past experiences that give them pride, strength, or vulnerability. What might some of those things be for your character? Below, I'll respond directly to each person's questions, both to let you know what I'm getting, and to be more concrete about what I'm still looking for.

Catreona and Khajidu, I don't have all your answers and I'd like to address them all at once, so they won't be here below.

Jeanne: Wrai
I loved your answers, because I really got a sense of Wrai's personality from them. At the same time, from a worldbuilding perspective, they left out a lot. I know that Wrai wouldn't go explaining the little details of things, but what would happen if someone asked him to, and he consented? What exactly is "nice" about the southron, for example? What exactly is going on with the "dung-eating father"? I think that's related to Wrai's contempt for nobles. Can you explain some of the backstory experiences to me? Also, are there police in this world, or just "guards?" I'd also like to know a little bit more about Sharista and the extended circumstances around her. What has his relationship been with her? How often would he think of her, and why, and what experiences would he think of? That sort of thing. Because your setting is quite strongly detailed in its physical aspects, I'd like to see about pushing further on Wrai's personal views and feelings about the things he experiences.


David: Jasmine
Wow, David, it was great to see you get into first person answers! The voice is fun. I think you've got some interesting possibilities going in the family of telepaths thing. It makes sense that she'd try to find a way to escape it, given her background. I'm getting the sense from you that engineered abilities are common in her world, and thus that she's part of a larger community where telepathy isn't so unusual? How would that affect her view of herself and her ability? In the Ben situation, you have some serious stakes for whatever it was she did. I think the question of her crime, and her motive, are critical here, and I'd love to see that appear somewhere in your piece. In the musical Chicago, one of the characters says "I didn't do it, but if I'd done it, how could you tell me that I was wrong?" I think that's a little like what I might like to see from Jasmine - tailored of course to voice and circumstances. I like Riko; also it seems her mother (or whoever grounds her) might be an authority figure here. You seem at a certain point to suggest that she dresses in embarrassing clothes intentionally to hone her ability. This is an interesting angle you might want to pursue. I'm not "getting" her father's ability at all, and I wish I knew more about broken mental powers (how were they broken? what broke them? if she doesn't know, then what does she know about others with similar problems?) Is the wardrobe large? Is it with her on her VoidWatch sentence? Finally, I'm curious about the coexistence of high-tech future with the Goddess of Justice. This is something unusual enough that you might want to mention it early, just so people don't get comfortable in a high-tech future mindset and then refuse to go with you when you go there later.


Colin: Lanuz
Your past world seems rather medieval England-y at first glance. I'd like to see you pin down a few concrete details of Lanuz's personal experience, so that he'll have some memories to use to judge the world into which he gets dumped later. You say for example that "in light of our job, petty squabbles are meaningless." This makes me curious, so give me something more. Maybe an instance in which a petty squabble led to something seriously bad (because just because people aren't supposed to squabble doesn't mean they don't). Would Lanuz have been the type to start the squabble and then learn his lesson? Or would he have been the horrified bystander who then became a zealous enforcer of the peace as a result? I hope you see what I mean. He sounds from his voice like the kind of guy who's actually pretty highly regarded in his group; why would this be? What has he done to prove himself? How does he feel about this? What is he proud of, and where might he be vulnerable? Your answer about clothing is vague, simply because for him it's normal, but for us, it doesn't say much. So is he in plate armor? Chain mail? Something else? I like the relation between his possessions and the village. Does he have a strong sense of his vocation? If this is indeed a medieval-like setting, he's got to be pretty well off if he doesn't consider himself lucky to eat meat regularly. Is this sword of his the sword of power? If he's tempted to get rid of it, does that mean he uses another sword in his work? Maybe you could clear that up for me. Also, the Reijak - are they considered a superior, peer, or inferior race? What are the general perceptions of them and what they do? (Are they going to show up in the future world?) I like what you say about the watch feeling estranged from the villagers; they've seen the harder side of life. Do they consider the villagers to be lucky lambs? How might that affect how Lanuz sees the barman and young mechanic in your scene? Finally, about Order. Who embodies Order? Who teaches it? Why is it considered to be of value? Is it something people perceive that they have lost? I'd love to know more about this.


These questions are intended to open a discussion, so I look forward to your comments. I know the workshop has been strung out a bit by my Nebulas visit etc. but I'm working toward suggesting some revisions to the scenes I've seen from you, and I hope to give you my specific requests in the next couple of days. Thanks for all your great responses so far.

More soon...

Sunday, May 3, 2009

Thoughts on Speaking with Aliens

I was recently directed to this terrific post. If you are interested in the various ways that science fiction authors have dealt with the language problem, it's a great source, because it covers many years and many approaches to language, and it also cites the authors who have taken these various approaches (everyone from Douglas Adams to Vernor Vinge and C.J. Cherryh, etc.).

Take a look, and then go read the books - why not?