Showing posts with label pragmatics. Show all posts
Showing posts with label pragmatics. Show all posts

Monday, December 6, 2010

Should writers "follow the rules"?

I've been following a discussion recently on the Absolute Write forum about point of view and the idea of head-hopping (there are now two threads! 1/2). At the root of that discussion was the question of whether readers notice an author's use of point of view, and whether it's done consistently, etc. One of the issues that came up was the question of rules, since point of view (POV) follows "rules" that people say you should follow. There are also rules about not using adverbs, rules about show don't tell, rules about three-act structures, etc., etc., all through writing. One of the common exchanges that I often see coming up in discussions of rules looks like this (and let me remark that I'm not specifically referencing the AW discussion/participants here, but all the different instances of rule discussions I've seen):

Person A: "But really good writers get to break the rules all the time."
Person B: "You're just saying that because you don't know how to write."

This saddens me every time I see it. Usually person A isn't actually saying that because they're trying to cut corners, but because they've heard this refrain about breaking rules. If you've been writing for any significant length of time, you've heard this - just as you've heard the rules about adverbs and "show don't tell," etc. At the same time, person B is often not trying to attack person A, but to defend the idea behind the rules.

So why are the rules there? Can they be broken?

When these questions come up, I'm extra glad of my experience in Pragmatics - because this is be a perfect time to talk about H. P. Grice's Cooperative Principle. This principle says, "make your contribution to the conversation optimally relevant and appropriate." As I've remarked before, this may seem terribly obvious. However, it is quite powerful, because the assumption of cooperativeness allows us to draw conclusions about other speakers (and in our case, other writers).

When you assume that the writer is being maximally cooperative, you're essentially relying on two things (both of which we assume about people in speech all the time):
1. The writer knows the rules
2. When the writer breaks the rules, he/she breaks them intentionally.

This is to say that following grammatical rules establishes a default value for language - a way of using language in which everything flows and nothing stands out or gets noticed. Consequently, breaking those rules causes a marked state, a state in which things stand out as having possible hidden/additional meaning.

Compare the workings of grammar, point of view and story structure to a room with which you're very familiar. You leave the room in a particular (default) state, and have a basic memory of that state when you return to the room. When you return, if something has been moved in the room, a. you notice it and b. you draw the conclusion that someone or something has moved that thing. Depending on what has been moved and how, you can easily conclude that someone opened the window and the wind blew some papers, that your husband picked up the envelope you left for him, that your cat knocked over the plant, or that you've been robbed.

To quote from my 2006 IROSF article on Point of View:

"The voice of a narrator is usually so transparent that we feel it without needing to analyze it. [...] But then, every so often, we run across a sentence like the opening of Alfred Bester's "Fondly Fahrenheit" (Science Fiction 101, p.100, emphasis added):

He doesn't know which one of us I am these days, but they know one truth.

Suddenly, the words used for point of view are not only visible but provocative. "What is he doing?" we ask. "Four different pronouns in the same sentence?" Then quickly we move on from our initial surprise to ask, "What special situation or alternate reality can this signify?""

Readers - and I'd think, particularly readers of science fiction and fantasy - will be willing to do a lot of deduction to figure out precisely what special situation is being described. Personal taste is involved, of course. Some readers find certain departures from the norm bothersome, while some don't notice those much and object to others. However, to keep reading, readers must feel a level of trust for the writer. If a departure from the rules violates that trust, perhaps through making some change that the reader finds particularly irksome, or by using language loosely so that some grammatical changes don't paint a consistent picture of an alternate situation, then the reader will stop reading.

All right, so what about those famous folks we all know about who violate all kinds of rules (grammar, point of view, structure, etc.) in inconsistent ways - yet people read their books voraciously anyway?

I'd say there are a few core elements that have to be in place grammatically - like, say, that it's really convenient to be able to identify who your characters are and keep track of who is doing what, etc. Beyond those really fundamental confusion-inducing principles, though, the kinds of rule violations that are a matter of taste can potentially be outweighed by the content of the story. Usually that has something to do with the situation, the characters in the situation, who they are and what is at stake. When the story content is exceptional, a lot of readers will ignore faults of the writing. But not all of them - take my husband, who is not a writer but is a voracious reader and was absolutely furious by the time he finished The DaVinci Code. Okay, yes, he finished it, but he's unlikely to pick up another book by Dan Brown. I personally picked up Twilight to see what it was all about (because something about the story had to be exceptional) and couldn't stand it long enough to get past page 3.

The fact is, I love a good story. But I love a good story well written even more.

If you're a writer out there wondering about rules and whether to follow them, you're asking the wrong question. The question should instead be what it means to follow them, and what it means when you break them for specific effect.

Language is a marvel. Its patterns are complex, and multilayered. I discover things constantly that put me in awe of its beauty and complexity, as well as its flexibility as a tool. If writing is your passion, and you want to make it your life, it's worth the time and effort to explore what it can really do.

P.S. Since I wrote this post, Janice Hardy has put up a companion piece dealing with story, that other critical aspect of writing - and the part that tends to make people ignore problems of grammar etc. Go here to check it out!

Friday, September 10, 2010

Cheerios and Space - and Language and Culture?

Here's an interesting little article about "the Cheerios effect" (I kid you not), in which Cheerios in a bowl of milk will clump together and aggregate at the sides of the bowl - and how this relates to space!

I think this article is particularly interesting because of the way it shows that simple everyday effects can be observed on vastly larger scales. The underlying truths of a world (physical laws in this case) are observable on multiple different levels.

This is also true of language. The most fundamental principles of a language, whether strictly grammatical or pragmatics-related, can generally be observed even in very small recorded samples of speech in that language. As examples I'd give grammatical gender in French and Spanish, and casual versus formal speech style in Japanese (though there are many more). I find the speech style example particularly interesting because it has social consequences, not just grammatical ones. This is where you start seeing that this phenomenon also reaches into the area of culture.

I've been writing this week in my Varin world, and rejoicing at the fact that I'm so much a better writer now than when I first designed it. The reason why? Well, because when you first design a world it's really easy to lay out a lot of general principles about how the society works. It's much harder to explore how those general principles play out on the smaller scale of individual interactions.

If you say, "The nobility are isolated and think they're better than anybody else," it's easy to have them go around acting too broadly. They dress and speak loudly, they insult others, they just basically act like arrogant snobs in a really really obvious way. I am embarrassed to say that this is what they were like when I first wrote them. However, this isn't really how things work. These are people like everyone else, and they should have just as many arrogant snobs among them as other social groups do - which is to say, not everyone. A single individual's main personality traits should be at the fore (as for example, my relatively modest and kind protagonist, Tagret); their cultural bias should be reflected on the small scale in their unconscious reactions.

To explore a bit further into the Varin example, the nobility of Varin typically don't mix with any caste but the servant caste, who are an integral part of their everyday life. They can be either polite or impolite to their servants depending on the person. They have dealings with the officer caste (police, army, fire brigade etc.) in certain fixed contexts. However, they almost never see anyone of lower caste than that. An insensitive nobleman or noble lady, having to deal with merchants or artisans, might express distaste, but someone like Tagret feels mostly out of his depth, like he doesn't know what to do with them. He tries to be polite but at the same time will try to distance himself from them, unconsciously, to remove himself from the discomfort of not knowing the appropriate way to treat these people socially.

If your world has social principles, treat them as respectfully as you would the laws of physics. Don't just slap them on over the top. Realize that just like the Cheerios effect, they will have repercussions that go all the way down to the smallest interactions, including the subtleties of the ways people talk to each other.

Monday, May 17, 2010

Robot Marries Couple

I ran across this article today thanks to my friend Lee Gimenez on Facebook (thanks, Lee!). Apparently a Japanese couple has been married by a robot called the iFairy, which was designed to give museum tours and just needed a bit of new software to perform this new function. It's complete with video...

http://mashable.com/2010/05/17/robot-priest-marriage/

Of course, from a pragmatics and speech acts point of view this is rather fascinating. I had an earlier post about weddings and the speech acts associated with them, but one of the critical ingredients here is that the speech acts that make the marriage real have to be performed by an authorized person - usually a priest or someone representing the laws of the state.

Now, it appears this couple worked for the same company where robots were being designed, so there's a certain logic to their decision. Couples often tailor their weddings to fit their own needs, whether those be of one religion or another (or more than one - I've been to a Jewish Buddhist wedding before), or whether the trappings be those of a historical period, a garden fantasy setting or a science fictional world. On the other hand, the role of the celebrant is right at the center of what goes on at a wedding: the uttering of words that create a real change in reality for the couple being married. I can only assume that in this case, the people involved were willing to approve the robot as an authorized celebrant - for otherwise, the marriage would be considered invalid.

That's an interesting twist on the cultural significance of marriage!

Thursday, April 22, 2010

Robot Attitude

I was at the grocery store this morning and said hi to my checker friend Kim, who was serving as queen of the self-service checkout area. We chatted about how the system was working, and she was explaining that self check-out is great when you have just a couple of things - maybe a coffee and a donut - but not so great when you have $250 worth of groceries and two impatient children. Because, she explained, if you pick anything up out of the bagging area before you've paid for it, the self-checkout system gets upset. Kim told me:

"She says, 'Put it back, put it back!'"

I was intrigued, and effectively said, "So she's like that, is she?" Kim explained that the checkout system is definitely a female, and "she has attitude."

"So she's OCD?" I asked. (obsessive-compulsive disorder)

"Yeah, pretty much," answered Kim. "She's all witchy."

We laughed about it and said goodbye, but as I was leaving, I knew I'd blog about it. These days we interact with computer systems all the time, and with talking computer systems too. The ATM might talk to us (it does all the time in Japan). The self-checkout system talks to us. The automatic flight information guy talks to us.

And darned if we don't feel that these things have personalities.

Our power to anthropomorphize is really quite astonishing, but at the same time, it must be taken into account. I'm absolutely sure that people have done A LOT of work to make sure that the computer guy who helps you with flight information is behaving really politely. I'm always impressed with him, in fact. He's polite, he's helpful and accurate, and if you're having trouble he'll immediately say, "It sounds like you need to talk to a representative. Let me get someone for you."

I'm sure there's a story there. Our assumption of the Cooperative Principle of conversation (H.P. Grice) is really strong. What if we ran into a real AI? Would we be able to tell? I've seen a bunch of stories where it's really clear the computer system is doing the impossible, i.e. thinking for itself, but I'm not sure in practice this would be easy to determine. The computers that talk to us now aren't utilizing a language system like the one we use to generate natural language. They're dealing with a microscopic subset of topics and have fixed responses. On the other hand, I know from learning foreign language myself that when you start out, you're pretty functional over a micro-subset of topics and then have to push yourself to get beyond them (even if your responses aren't entirely fixed).

I'm teaching my kids manners, and I always say to them, "If you're polite, people will like you and be happy to help you." It's amazing how much this is true. It's also true that politeness reflects on your personality, and that language learners can be wrongly thought to be bad people if they make errors of pragmatics. This principle that allows people to extrapolate back from your words to imagine the quality of your personality is the same one that allows Kim to tell me that the self-checkout is "witchy."

I think this is fascinating.

Wednesday, January 28, 2009

How pragmatics can help you!

Pragmatics is an area of linguistics that I love, but which is difficult to define. Witness Mr. Paul Levinson, who spent an entire chapter trying to separate it from semantics in his textbook. Argh!

So what is Pragmatics? Basically, it deals with those areas of meaning which aren't really meaning. What does that mean? It deals with implications (in the lingo, "implicature"), and with presuppositions, and with using language to do things rather than just send messages.

I think most people know about presuppositions, even if they can't give a name to them. An example would be when the lawyer asks the plaintiff,

"Have you stopped beating your wife?"

Either a yes or no answer will contain the presupposition that the plaintiff beat his wife. Thus, in order to avoid tacit acceptance of the idea that he's beaten his wife, the plaintiff has to reject the question. There are many words like this. "Manage to," for example, which presupposes that the person has "tried to."

The usefulness of presuppositions in story-writing lies in their ability to carry extra implied meaning. If you say that your character "didn't do" something, we know nothing about whether he or she wanted to do that thing, or tried. "Didn't manage to do" tells us a heck of a lot more in just two additional words. So keep an eye out for these as helpers in the creation of point of view as well as ways to layer meaning into your story.


If you've followed my blog for any length of time you'll have noticed that I've talked about H.P. Grice and the Cooperative Principle more than once. Essentially the Cooperative Principle says, "make your contribution to the conversation optimally relevant and appropriate." This may seem terribly obvious, but it is in fact quite powerful. This is because the assumption of cooperativeness allows us to draw conclusions from what people say.

Let's say someone tells you "I have two children." From the point of view of strict truthfulness, this could be true so long as that person had two or more children. But the Cooperative Principle lets us conclude that if the person had more than two children, they would be telling us that. Thus, we conclude that the person has two, and only two, children. Grice calls this the "maxim of quantity."

There are other Gricean maxims, but I won't go into all of them here. I'll just mention that the "maxim of quality" means that you're not lying (I'll return to the issue of lying, and its implications in stories, in a minute).


I've probably also mentioned "speech acts." These are instances of "doing by speaking," as when you invite, insult, refuse, swear, promise, marry, etc.. The action is accomplished by the utterance of the speech. I encourage you to think about these, because they often have social consequences. What kind of unique speech acts might a world have? In what contexts might they occur? What are the special conditions required for the act to be performed successfully (you can't marry two people to one another unless you possess special qualifications, for example)?

In my story, "Let the Word Take Me", every utterance was an act - an act of holy transport or blasphemy, or of respectful restraint - and was restricted by special conditions of person, time and place. This is an extreme example of the type, but there is a lot of interesting stuff to be gained by playing with speech acts in alternate cultural scenarios.


The other issue that Pragmatics covers is that of Politeness. This is extremely rich ground for story ideas, especially because Politeness often conflicts directly with the Gricean Maxims. In particular, it's easy to misinterpret polite avoidance of particular topics as evasiveness or lying. We do a lot of effortful things in order to avoid threatening other people's "face," also called committing "face-threatening acts." Brown and Levinson 1987 is the classic source of this discussion.

Interestingly, Brown and Levinson talk about two types of social desires: the desire to be autonomous (negative face), and the desire to be accepted (positive face). These contrast with one another, and while polite and diffident talk addresses another person's desire to be autonomous, that desire may not be foremost in their minds. Familiar talk (including slang and insider vocabulary) addresses another person's desire to be accepted. The choice between these two strategies is critical to a person's success.

The other reason I love pragmatics as a source for stories is this: when people are learning foreign languages, the errors they make in pronunciation, word formation or sentence word order - even picking the wrong word meaning - are interpreted as errors in language. They are easily excused as the broken language of a learner. Errors in pragmatics, however, are not seen as language errors. They reflect instead on the personality and identity of the speaker. So a person who makes a politeness error is less likely to be seen as a learner and more likely to be seen as rude.

I have to say that Pragmatics is my favorite source for story ideas. I hope this discussion has shown you why, and has given you some ideas for exploring pragmatics in your own story worlds.

Thursday, January 8, 2009

How linguistics can help you!

As a lead-in to my language design workshop, I'm going to do a little sequence of "How ____ can help you!" pieces concerning various areas of linguistics. These aren't intended to be technical, or even introductory discussions of linguistics itself. I'm going to try to make them short, practical pieces which relate linguistics topics to the use of created languages in science fiction and fantasy. Certainly they will be useful for people who are digging into creating an entire language that penetrates an SF/F world. I hope they can also be helpful for those who are using minimal-penetration languages in SF/F - languages that consist mostly of names for people and places.

Here are some of the upcoming topics:

Articulatory phonetics, a.k.a. how to match sounds to an alien physiology
(I've discussed this a bit before, but I'll try to take it a bit further)

Morphology, a.k.a. how words are broken into smaller pieces of meaning

Syntax, a.k.a. how sentences are put together

Semantics, a.k.a. how meanings are structured

Pragmatics, a.k.a. how language implies more than it "means"; how people define insincerity vs. politeness

Sociolinguistics, a.k.a. how people use language for social purposes including drawing distinctions between social groups


FYI I seem to be having internet problems again, this time intermittent ones that make me go argh! but don't keep me off for entire days. I think this neighborhood must be cursed by the internet gods or something. Anyway, I'll try to address the problem and hope it doesn't get any worse.